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VFX Artist (Contract)

IOI

Barcelona

Presencial

EUR 35.000 - 50.000

Jornada completa

Hoy
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Descripción de la vacante

A video game development studio in Barcelona is seeking a VFX Artist to join their team for a new James Bond video game. You will create and optimize real-time visual effects, collaborate with art teams, and troubleshoot technical issues. Candidates should have at least 2 years of experience in the gaming industry, specializing in particle effects and shader development. The position emphasizes teamwork and in-person collaboration.

Formación

  • Minimum of 2 years of professional experience as a technical artist in the gaming industry.
  • Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
  • Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, and/or SideFX Houdini.

Responsabilidades

  • Create, implement, and optimize assets and systems for in-game effects.
  • Take ownership of creating destructible setups and content.
  • Deliver high-quality visual effects for the cinematic team.

Conocimientos

Technical artistry
Particle effects
Optimisation techniques
Shader development
3D software tools (Maya, Blender, etc.)
Problem-solving

Herramientas

Maya
Blender
3ds Max
Adobe After Effects
SideFX Houdini
Photoshop
Descripción del empleo

IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton andIstanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award‑winning proprietary Glacier technology.

IO Interactive is currently looking for a VFX Artist (Contract) to join 007 First Light, a brand‑new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world’s favourite Secret Agent to earn their 00 status in aJames Bond origin story.

What you will do:
  • Create, implement, and optimize assets and systems for in‑game, real‑time effects (e.g., for particle effects, shaders, simulations, rigging of real‑time dynamics etc.)
  • Take ownership of creating destructible setups and content.
  • Take responsibility for cinematic setups and deliver custom high‑quality visual effects for the cinematic team.
  • Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts.
  • Solve technical production issues, define workflows, streamline processes, and develop tools / frameworks for art, working in conjunction with art team and the programming team.
  • Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art.
  • Coordinate with other studio groups to achieve project objectives.
Who you are:
  • Minimum of 2 years of professional experience as a technical artist in the gaming industry.
  • Demonstrated expertise in working with particle effects, optimization techniques, and shader development.
  • Previous hands‑on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and / or Photoshop.
  • Hands‑on experience with proprietary game engines.
  • Strong problem‑solving skills and the ability to troubleshoot technical issues effectively.
  • A demonstrated ability to contribute innovative and original ideas across all facets of game production and development.
  • A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance.
We would love it if you had:
  • Strong focus on VFX and / or cinematics.
Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked‑about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award‑winning, proprietary Glacier technology.

IOI is a studio that values in‑person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in‑office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge‑sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 48 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly‑talent people.

Learn more about 007 First Light.

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