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A leading mobile gaming studio is seeking a UI/UX Artist for their game Hole.io. The successful candidate will elevate user interfaces and collaborate with a team to create visually compelling designs. Proficiency in Figma and Unity is essential, alongside strong 2D art skills. This role offers best-in-class compensation and is based in Barcelona or remote options available.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Barcelona-based or fully remote within CET +/-2h.
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our Core games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our Live games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world\'s largest and most successful hybrid publisher.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.
You will be joining one of our Live Studios, working on Hole.io.
We are looking for a highly skilled UI/UX Artist to elevate the user interface of Hole.io. You must have strong 2D art skills, a refined sense of visual polish, and a proven ability to define and implement a complete UI vision working closely with the Art Director. This role requires hands-on experience in Unity, from designing UI elements in Figma to setting up and integrating them in-engine. You will collaborate closely with the Art Director, Game Designers, and Developers to craft interfaces that are both visually compelling and functionally intuitive.
You will be responsible for building and maintaining a consistent UI style across the game and ensuring your designs enhance gameplay clarity and player satisfaction. Your role also includes creating the UI Style Bible and component libraries in Figma, ensuring that design systems are scalable and cohesive.