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Senior Character Modeling Artist

Skydance

Madrid

Híbrido

EUR 40.000 - 60.000

Jornada completa

Hoy
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Descripción de la vacante

A leading animation studio in Madrid is seeking a Senior Character Modeling Artist to create high-quality character models and digital sculptures. Candidates should have at least 5 years of experience in VFX or animation industries, a solid understanding of modeling practices, and proficiency in Maya and ZBrush. This role offers opportunities for collaboration and mentorship in a creative environment. Fluency in English and Spanish is desirable, and the position supports a hybrid work model.

Formación

  • 5 years in VFX or animation industries.
  • 3 years in the animation industry.
  • Understanding of creating and managing universal meshes, methodologies, and industry standards.
  • Great understanding of facial/body construction, proportions, and physique.

Responsabilidades

  • Develop high-quality character-related models and digital sculptures.
  • Assist in planning asset production.
  • Create compelling and consistent models based on designs.
  • Mentor and support the production team.

Conocimientos

VFX experience
Animation industry experience
Organic and hard surface modeling
Maya skills
ZBrush skills
Linux knowledge
Artistic vision
Team collaboration
Excellent communication
Descripción del empleo

As a Senior Character Modeling Artist, you will contribute to visual development and develop complex production models of characters for the film.

Responsibilities
  • Develops high-quality character-related models and digital sculptures to set the quality bar for the project.
  • Assists with design and downstream departments in planning and implementing assets into our pipeline.
  • Works closely with the art director, supervisor, and leads to drive and invent our artistic vision.
  • Assists in planning asset production in collaboration with the downstream departments.
  • Has a creative vision to take a character to completion from either a detailed or simple concept image.
  • Creates and maintains visual development sculptures and production models of characters.
  • Works closely with the Lead Character Modeler, Art Director, and Character Designer to develop character goals and assets that fulfill the requirements of the visual design.
  • Creates compelling and consistent models based on the designs provided by the art department.
  • Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Consistently meets project deadlines promptly without compromising artistic integrity.
  • Works collaboratively with all levels of the production team.
  • Can contribute to, interpret, and clearly communicate the art direction to the team.
  • Has proven problem-solving and prototyping ability.
  • Has an exceptional understanding of form, shape, structure, and silhouette regarding modeling.
  • Works with the team, providing them with support, guidance, and instruction in areas that contribute towards their artistic and professional growth.
  • Follows Supervisor's and Lead´s guidance.
  • Has proven ability to mentor effectively.
  • Is able to work creatively as part of a large or small group.
  • Is self-motivated, with high initiative, communication skills, and a great team-player attitude. Self-sufficient with minimal intervention.
Requirements
  • 5 years in VFX or animation industries.
  • 3 years in the animation industry.
  • Understanding of creating and managing universal meshes, methodologies and industry standards.
  • Great understanding of facial/body construction, proportions, and physique.
  • Specializing in organic forms and hard surface modeling using Maya and ZBrush.
  • Working knowledge of Linux operating systems.
  • Intimate understanding of new asset creation pipelines and tools.
  • High English level desirable.
  • Spanish desirable.
Plus
  • The ability to use and present in Arnold and/or Renderman.
  • The ability to use and present in Substance.
  • The ability to use Marvelous.
  • An understanding of rigging and requirements for the rigging workflow.

#Animation #LI-Hybrid

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