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Implementation Artist | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment Inc

España

A distancia

EUR 30.000 - 45.000

Jornada completa

Hoy
Sé de los primeros/as/es en solicitar esta vacante

Descripción de la vacante

A dynamic game development studio is looking for a passionate Implementation Artist to ensure art assets transition into polished game-ready assets. This role involves collaborating across teams and requires at least 1 year of experience in 3D art, knowledge of major 3D modeling software, and a keen attention to detail. The studio offers excellent remote work benefits including generous PTO, private healthcare, and a culture that prioritizes player and team values.

Servicios

Generous PTO allowance
Private Medical & Dental Healthcare
Private Mental Health scheme
Discretionary Studio Bonus
Top range tech for home set up

Formación

  • Minimum of 1 year experience as a 3D artist or Technical Artist.
  • Basic experience with Unreal Engine, including Material and VFX systems.
  • Strong ability to learn new areas of development.

Responsabilidades

  • Collaborate with Technical Art and Art teams to meet artistic requirements.
  • Elevate assets to high final quality with internal and outsourced teams.
  • Ensure all art content produced is clean, optimized, and error-free.

Conocimientos

3D art creation
Attention to detail
Game art workflows
Problem-solving
Time management

Herramientas

Maya
3DSMax
Blender
Unreal Engine
Substance Painter
Substance Designer
Photoshop
Descripción del empleo
What we are looking for :

We are looking for a passionate Implementation Artist to join our team! In this role, you will be responsible for ensuring various art assets such as props, weapons, characters and environment assets will be ready to transition into polished, game-ready assets. This is the perfect role to coordinate with multiple disciplines and begin learning your trade as you enter the wild and whacky world of video game development!

Requirements
What we will do together :
  • Collaborate Technical Art and wider Art teams to understand our artistic requirements and any technical limitations.
  • Partner with internal and outsourced art teams to elevate assets to our high final quality.
  • You will understand the art and technical standards, in addition to file management and art production pipeline tools.
  • You will ensure that all art content produced is clean, optimized and error-free, fixing any issues directly and by creating or requesting tools to improve the process.
  • You will help maintain and update documentation, whilst also training team members to deliver higher-quality content.
What you will bring :
  • At minimum of 1 years’ experience as a 3D artist or Technical Artist.
  • A passion about game art workflows.
  • Attention to detail and a QA-orientated mindset.
  • Knowledge of one of the major 3D modelling packages, inlcuding Maya, 3DSMax or Blender.
  • The ability to work independently with a high level of autonomy.
  • Basic experience with Unreal Engine, including it’s Material and VFX systems.
  • Experience with Substance Painter, Substance Designer and Photoshop.
  • Strong ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.
Benefits
Interested… a bit about Escape Velocity :

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.

A few benefits you can expect from us :
  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region
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