Product Manager, New Games

Tactile Games

København

On-site

DKK 700,000 - 950,000

Full time

14 days+
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Benefits offered by this job

Beautiful office with view
Pension and private health insurance (
Relocation package
Danish lessons
Breakfast & lunch provided
Social activities

Job summary

Tactile Games in Copenhagen is looking for a Product Manager to join one of our new game teams. You will build strong relationships with development teams and own the product roadmap and strategy in close collaboration with our Heads of New Game productions.

If you’re a mobile gamer with a track record in casual or hybrid-casual games, you’ll help shape exciting features from concept through live operations, balancing analytics and creativity while contributing to the studio’s growth.

Qualifications

  • Multiple years of product development experience in casual or hybrid-casual mobile F2P games.
  • Strong analytics with SQL experience is a plus.
  • Excellent UX and game design sensibilities.
  • Excellent communication and teamwork skills.

Responsibilities

  • Build strong relationships with development teams and own the product roadmap and strategy.
  • Collaborate with Heads of New Game productions.
  • Contribute to concept exploration and rapid game launches.
  • Analyze metrics and user feedback to improve features.
  • Plan and oversee A/B testing and feed learnings into the roadmap.
  • Stay up to date with the hybrid casual mobile games market.

Skills

Product roadmap ownership
Analytics & data-driven
UX & game design
Casual mobile gaming
Communication & collaboration

Job description

It’s an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts, and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then, we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in large part thanks to the success of a little game called Lily’s Garden. Now we’re on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games.

With more than 350 talented individuals, we are a mix of over 50 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open, and grow in their own way. We pride ourselves on cultivating a studio environment that avoids crunch, fosters your skills regardless of your discipline, and provides a space for you to be creative alongside other passionate and invested storytellers.

? Your role & impact:

We are currently on a mission to explore new game concepts and get better at launching more games, faster. This is where the Product Managers play a key role. As our newest PM, you'll be joining one of our new game teams. You will be responsible for building up strong relationships with development teams, as well as own the product roadmap & strategy, all in close collaboration with our Heads of New Game productions. Whilst we cannot share a lot about our new game projects just yet, we're exploring and playing around with a variety of cores and gaming experiences. So if you're a Product Manager with a strong track record in the casual or hybrid-casual mobile gaming industry, then you might just be our missing piece!

This role is based in our beautiful Copenhagen office. We offer full relocation support to those coming from outside of Denmark.

Here’s what you’ll be doing on the day-to-day:
  • Providing the best game experience possible for our players, by creating fun and engaging features built with both analytical and creative thinking
  • Creating designs for features and product improvements focused on bringing value to the business, finding new, unique and fun ways to engage and monetise our players
  • Contributing to the entire game development cycle, from creative concepts through to the live operation of features, working as part of the development team
  • Making data driven divisions and improve our features based on metrics and user feedback
  • Planning, running and organising A/B testing of our features and configurations, feed findings from these back into the team roadmap
  • Staying up to date with the (hybrid) casual mobile games market, playing and analyzing games and features, sharing insights with the team
What we’re looking for:

You're a mobile gamer yourself, you have a great understanding of the current market and are extremely curious about innovating and exploring within the puzzle game genre? You also have:

  • Several years of experience of working on product development in casual, hybrid- or hyper-casual mobile F2P games
  • Solid understanding of analytics (SQL experience considered a bonus!)
  • Flair for UX and game design
  • Deep understanding of the casual, mobile games market
  • Excellent communication and collaboration skills
What’s in it for you?
  • Beautiful office space with probably the best view in Copenhagen
  • Pension and private health insurance (for those based in Copenhagen)
  • A chance to work with the latest tools and technology
  • Opportunities for individual development with growth loops as well as workshops, books and courses
  • Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
  • Social activities, including game nights, book club, Friday bar and more
  • Relocation package if you are coming from outside of Denmark
  • Free Danish lessons with our in-house Danish teacher
Our interview process
  • Introductory chat with one of our recruiters to ensure that we are aligned on the scope of the role and that all of your questions are answered.
  • Meet our CEO, Co-founder & Head of New Games, Asbjoern.
  • A take-home test assignment to see your skills in action.
  • Discuss and present your test solutions with the hiring team and ensure there is good chemistry between you too.
  • We are thorough in our hiring process, as it's essential to us that we select new Tactilers carefully.
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