Graphics Engineer, Lighting

LE240 Unity Technologies ApS

København

On-site

DKK 577,000 - 722,000

Full time

14 days+

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Benefits offered by this job

Health insurance
Commute subsidy
Stock ownership
Retirement plan
Generous vacation

Job summary

Unity Technologies ApS invites a Graphics Engineer to join the Lighting team within Unity Graphics. You will maintain and extend features in the Scriptable Render Pipeline and help build new capabilities, delivering robust graphics solutions for multiple platforms.

The ideal candidate has strong GPU programming experience, knowledge of modern architectures, and a passion for rendering tech. You will work with a talented team to ship high-quality visuals across consoles, mobile, and beyond.

Qualifications

  • Proficiency in GPU programming using HLSL.
  • Knowledge of modern GPU architectures.
  • Hands on experience with developing rendering techniques.
  • Experience delivering on goals in an agile environment.
  • Good C# programming skills.
  • Hands-on experience working with the Unity engine.
  • Practical experience of working in large, sophisticated codebases.
  • Experience with ray tracing and path tracing.
  • Shipped games on consoles and/or mobile devices.
  • Understanding of DX12, Metal and Vulkan.
  • Familiarity with rendering equation and underlying math.
  • Experience with cross-platform, multi-threaded C++ code.

Responsibilities

  • Maintain and extend Scriptable Render Pipeline features.
  • Collaborate with developers, artists, and designers to extend end-to-end graphics workflows.
  • Investigate and fix bugs.
  • Create automated tests for features.
  • Champion high engineering standards and maintainable code.

Skills

GPU programming (HLSL)
Modern GPUs
Rendering techniques
Agile development
C# programming
Unity engine experience
Large codebases
Ray tracing / Path tracing
Consoles/mobile experience
DX12, Metal, Vulkan
Cross-platform C++

Tools

Unity Engine

Job description

The opportunity

We are looking for a graphics engineer to join the Lighting team within Unity Graphics. As a graphics engineer in the Lighting team at Unity, you will maintain existing graphics features in our Scriptable Render Pipeline and participate in building new features too. We specialize in solving graphics challenges while delivering maintainable and extensible features optimized for many platforms. Our team is passionate about using innovative rendering methodologies to develop robust graphics solutions. Your role will allow you to have a direct impact on how graphics features are taken to the next level at Unity. Our ideal candidate will have broad knowledge of graphics and a passion for developing features that will be accessible by a broad range of users. This is a permanent position which will provide the opportunity to grow as a key contributor to the graphics features and workflows of the Unity Engine and Editor.

What you’ll be doing
  • The range of technologies you could work with cover artist-facing features for rendering: direct lighting, indirect diffuse and specular lighting, ray tracing, shadow mapping and more as well as evolving and optimizing our rendering architecture.
  • Closely collaborate with other developers, technical artists and product designers to extend existing or create new end-to-end graphics workflows that will perform well on high-end platforms as well as on mobile for scalable real-time rendering.
  • Investigate and fix bugs.
  • Create automated tests for new or existing features.
  • Be part of a development team that champion high engineering standards and deliver maintainable code.
What we’re looking for
  • Proficiency in GPU programming using HLSL.
  • Knowledge of modern GPU architectures.
  • Hands on experience with developing rendering techniques.
  • Experience delivering on goals in an agile environment.
  • Good C# programming skills.
  • Proactive, solution-oriented mindset with an interest in innovative rendering technologies.
  • Hands-on experience working with the Unity engine.
  • Practical experience of working in large, sophisticated codebases.
  • Previous work in the visual effects and/or games industry.
  • Experience with ray tracing and path tracing algorithms.
  • Shipped games on game consoles and/or mobile devices.
  • An understanding of modern graphics APIs like DX12, Metal and Vulkan.
  • Familiarity of the rendering equation and understanding of the underlying math.
  • Experience with cross-platform, multi-threaded, C++ code.
Base Salary Range

We determine the base salary range for this role based on your primary work location: Denmark- 577,300.00 - 721,600.00 DKK annual. This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally:

  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement/pension plans
  • Generous vacation and personal days
  • Support for new parents through leave and family-care programs
  • Office food snacks
  • Mental Health and Wellbeing programs and support
  • Employee Resource Groups
  • Global Employee Assistance Program
  • Training and development programs
  • Volunteering and donation matching program
Life at Unity

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.

Equal Opportunity

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators.

Disability Accommodations

If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

English Proficiency

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Hiring Process

This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law.

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