Senior Software Engineer (Broadcast Augmentation)

Genius sports

Medellín

Sur place

COP 50 000 - 70 000

Plein temps

14 jours+

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Résumé du poste

Dormont Manufacturing Co is seeking a Senior Software Engineer to work on real-time broadcast augmentation systems in Medellín, Colombia. This role involves developing video processing pipelines that enhance live sports delivery and experience.

You will work primarily with Rust, C++, and Lua, focusing on low-latency systems and complex architectures. Strong experience in software development and concurrency is required, with a focus on video engineering preferred.

Qualifications

  • Strong experience in lower-level software development.
  • Experience working with concurrent, performance-sensitive systems.
  • Ability to design, build, and maintain reliable, low-latency systems.
  • Comfortable working across complex, distributed architectures.

Responsabilités

  • Develop real-time augmentation and video processing pipelines.
  • Enhance live sports experiences through intelligent content selection.
  • Integrate systems and support internal workflows.

Connaissances

Lower-level software development
Concurrent systems expertise
Low-latency system design
Complex distributed architectures

Outils

Rust
C++
Lua

Description du poste

Senior Software Engineer (Broadcast Augmentation)

You’ll work at the intersection of real-time broadcast augmentation and video distribution, building systems that enhance how live sports are experienced and delivered. In this role, you’ll develop real-time augmentation and video processing pipelines used in sports broadcast workflows. You’ll help shape low‑latency, curated viewing experiences powered by intelligent content selection and rich data derived from optical and on‑field sensor tracking.

We believe live and post‑game sports distribution is evolving rapidly, and this role plays a key part in defining what that experience becomes.

What you will use day to day

You’ll primarily work with Rust, alongside substantial use of C++ and Lua in specific parts of the stack, and you’ll also work across other languages and tools as you integrate systems and support internal workflows.

Qualifications
  • Strong experience in lower‑level software development
  • Experience working with concurrent, performance‑sensitive systems
  • Ability to design, build, and maintain reliable, low‑latency systems
  • Comfortable working across complex, distributed architectures
Preferred Qualifications
  • Experience in video engineering (capture, encoding/decoding, transport, synchronisation, quality)
  • Experience with real‑time 3D or game graphics applied to interactive output
  • Hands‑on experience with computer vision pipelines using media frameworks or libraries
  • Proven ability to lead features or subsystems from ambiguous requirements through to production
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