Generalist Designer-Expression Of Interest

Blind Squirrel Games

Colombia

Sur place

COP 60 000 000 - 120 000 000

Plein temps

Il y a 6 jours
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Résumé du poste

Blind Squirrel Games seeks a Generalist Designer to help shape engaging player experiences across ports, co-development, and full game development. You will work within a collaborative, multidisciplinary team in Manizales, Colombia, reporting to the Lead Designer and collaborating with artists, engineers, and other designers.

Responsibilities include designing and prototyping gameplay mechanics, levels, UI/UX, combat systems, and narrative components, while iterating from playtests to final

Qualifications

  • Experience across multiple design disciplines including gameplay mechanics, level design, UI/UX, combat or narrative design.
  • Ability to develop, document, prototype, implement, and iterate on design concepts within a collaborative production environment.
  • Strong communication, problem-solving, and organizational skills.
  • Greater ownership of complex features and ability to guide other designers for senior-level responsibilities.

Responsabilités

  • Participate in feature planning meetings and contribute to design discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, combat systems, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive and engaging player experience.
  • Develop design solutions that account for project goals, technical constraints, and production timelines.
  • Gather and evaluate feedback from playtesting and other sources to inform design decisions.
  • Iterate on designs to improve usability, pacing, balance, and player engagement.
  • Design and balance gameplay systems to support a fun and fair player experience.
  • Create and maintain comprehensive design documentation, including specifications, flowcharts, diagrams, and storyboards.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Take ownership of assigned work and communicate progress, dependencies, and risks to the Lead Designer.
  • Help resolve design and implementation challenges across disciplines.
  • Contribute to feature direction and share knowledge as appropriate to experience.
  • Stay informed about industry trends and best practices.

Connaissances

Gameplay mechanics
Level design
UI/UX
Combat design
Narrative design

Formation

3+ years game industry experience

Outils

Unreal Engine
Unity
Scripting (C#, Python, Lua)

Description du poste

At Blind Squirrel Games (BSG), creating exceptional games is just the start. As a proud, independent studio, we collaborate with developers and publishers who value innovation and excellence, serving as a trusted partner in bringing high-quality games to life. Our work spans ports, co-development, and full game development, each with its own creative and technical demands.

With studios in Irvine, California; Austin, Texas; Auckland, New Zealand; and Manizales, Colombia, we bring together global talent to build outstanding games. Guided by the Blind Squirrel Way, the standard for how we work, our teams operate with ownership, accountability, and collaboration.

People are central to our success. We prioritize an inquisitive, proactive, and collaborative environment where individuals can make meaningful contributions. We value skills and experience while recognizing that talent develops through hard work, resilience, and a commitment to growth. We welcome diverse perspectives and believe inclusion strengthens our teams, our ideas, and our work.

Generalist Designers play a vital role in shaping engaging player experiences and bringing ambitious games to life. Our work spans ports, co-development, and full game development, each with its own creative and design challenges. If your experience aligns with this work, we welcome your interest in potential upcoming opportunities.

Supported by the Lead Designer and other talented developers, you will work within a collaborative, multidisciplinary team to deliver comprehensive design solutions. Your work may span gameplay mechanics, level design, UI/UX, combat, and narrative design, depending on project needs and your expertise.

The scope of feature ownership, design decision-making, and team guidance will reflect your experience and demonstrated capabilities. These opportunities are for full-time positions based in Manizales, Colombia, with a fully onsite requirement at our studio.

Generalist Designers at BSG…

You understand the design pipeline and bring a versatile skillset developed through hands-on game development. You consider how mechanics, systems, environments, and content work together to create a cohesive and engaging player experience.

You can translate ideas into practical designs, communicate their purpose, and refine them through prototyping, implementation, and playtesting. You balance creative ambition with technical constraints and production priorities.

You are collaborative, open-minded, and receptive to direction and feedback. You ask thoughtful questions, work autonomously when appropriate, and take ownership of your contributions. As your experience allows, you also guide design decisions, support colleagues, and help resolve broader design challenges.

Responsibilities
  • Participate in feature planning meetings and contribute to design discussions.
  • Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, combat systems, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive and engaging player experience.
  • Develop design solutions that account for project goals, technical constraints, and production timelines.
  • Gather and evaluate feedback from playtesting and other sources to inform design decisions.
  • Iterate on designs to improve usability, pacing, balance, and player engagement.
  • Design and balance gameplay systems to support a fun and fair player experience.
  • Create and maintain comprehensive design documentation, including specifications, flowcharts, diagrams, and storyboards.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Take ownership of assigned work and communicate progress, dependencies, and risks to the Lead Designer.
  • Help resolve design and implementation challenges across disciplines.
  • Contribute to feature direction, provide constructive feedback, and share knowledge as appropriate to your experience.
  • Stay informed about industry trends and incorporate relevant best practices.
  • Perform other relevant duties and responsibilities that support company, department, and project objectives.
Qualifications and Education Requirements
  • A minimum of three years of experience in the game industry or a related area; five or more years is expected for candidates considered for more senior-level responsibilities.
  • A portfolio demonstrating strong design experience in interactive media, with the depth and complexity of work reflecting your experience.
  • Experience contributing across multiple design disciplines, including gameplay mechanics, level design, UI/UX, combat, or narrative design.
  • Ability to develop, document, prototype, implement, and iterate on design concepts within a collaborative production environment.
  • Strong communication, problem-solving, and organizational skills.
  • Greater ownership of complex features, independent design judgment, and the ability to guide and support other designers are expected for more senior-level responsibilities.
Preferred Skills
  • Strong understanding of how different design disciplines contribute to the overall player experience.
  • Prototyping experience using Unreal Engine, Unity, or similar tools.
  • Experience designing and balancing gameplay systems.
  • Familiarity with scripting or programming languages such as C#, Python, or Lua.
  • Ability to deliver clear, detailed, and practical design documentation.
  • Proficiency with relevant design tools and software.
  • Experience using player feedback and data to evaluate and improve designs.
  • Demonstrated ability to deliver polished, cohesive designs across multiple disciplines.
  • Experience developing content for triple AAA titles

Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, creed, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), sexual orientation, gender identity, gender expression, age, national origin, ancestry, citizenship, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected by applicable federal, state, or local law.

Eligibility for benefits and perks may vary based on position, employment status, and location.

Notice to Job Applicants: As part of the application process, certain personal information is collected, and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click ["Privacy"].

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