3D Environment Artist - Talent Pool (LATAM)

Side

Bogotá

Presencial

COP 110.577.421 - 172.777.221

Jornada completa

14 días+
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Descripción de la vacante

Side in Bogotá is looking for potential Environment Artists to join their Talent Pool for future co-development roles. Candidates will work on creating stunning 3D environments and collaborate closely with cross-disciplinary teams to craft immersive game worlds.

The ideal candidates will have over 3 years of experience in the video game industry and a passion for gaming. Experience with industry-standard tools like Maya, Blender, and either Unity or Unreal Engine is required to excel in this role.

Formación

  • 3+ years as an Environment Artist in the video game industry.
  • Contribution to at least one shipped title on PC, console, mobile, or VR/AR.
  • Strong understanding of 3D modeling, texturing, and material creation.

Responsabilidades

  • Create high-quality 3D environment assets aligned with gameplay requirements.
  • Work with art leads and designers to craft immersive game worlds.
  • Utilize industry-standard tools for modeling and optimization.

Conocimientos

3D modeling
Texture mapping
Collaboration
Problem-solving
Passion for gaming

Herramientas

Maya
Blender
Photoshop
Substance Painter
Unity
Unreal Engine

Descripción del empleo

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

About This Opportunity

This listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience. These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

Key Responsibilities
  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project’s creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.
Requirements
Experience
  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills
  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.
Artistic Skills
  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.
Collaboration Skills
  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.
Passion for Gaming

Genuine enthusiasm for crafting immersive game worlds.

Preferred Skills
  • Experience working with procedural tools or pipelines (e.g., Houdini).
  • Familiarity with photogrammetry workflows.
  • Knowledge of scripting or technical art tools for workflow efficiency.

Note: Specific requirements may vary depending on project needs.

Only resumes submitted in English will be considered.

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