Locomotion & Whole-Body Control Engineer - Humanoid (human)

Neura Robotics

Zürich

Vor Ort

CHF 130.000 - 180.000

Vollzeit

14 Tage+
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Zusammenfassung

Neura Robotics in Zurich is seeking a Locomotion & Whole-Body Control Engineer to advance the core control stack for the 4NE-1 humanoid. You will develop motion generation, trajectory optimization, and real-time whole-body control, enabling robust, high-frequency operation on real hardware.

You will design dynamic models, handle constraints, and deploy algorithms on physical robots, collaborating with multidisciplinary teams to push practical humanoid capabilities.

Qualifikationen

  • 4+ years hands-on experience in locomotion and/or whole-body control for physical robots.
  • Strong knowledge of floating-base rigid-body dynamics and contact modeling.
  • Familiarity with centroidal dynamics and reduced-order models (SRBD, LIPM).
  • Expertise in optimal control, constrained optimization and MPC.
  • Experience deploying real-time control at high frequencies (500 Hz–1 kHz).
  • Proficient in C++ and Python for tooling and prototyping.
  • Ability to collaborate across multidisciplinary robotics teams.

Aufgaben

  • Develop whole-body motion generation and control algorithms for the 4NE-1 humanoid, including locomotion, balancing, contact transitions, and loco-manipulation tasks.
  • Design and implement trajectory optimization and MPC pipelines for humanoid motion generation, considering robot state, contact schedules, ground reaction forces, centroidal momentum, and joint trajectories.
  • Build and maintain QP-based whole-body control and task-space inverse dynamics frameworks to execute planned motions on the physical robot at frequencies up to 1 kHz.
  • Develop and improve dynamic models of the humanoid system, including floating-base rigid-body dynamics, forward and inverse kinematics, Jacobians, and full-body dynamics computation.
  • Formulate and implement kinematic, dynamic, contact, friction, torque, stability, and joint-limit constraints across planning and control layers.
  • Improve solver performance, numerical robustness, and real-time reliability of optimization pipelines deployed on hardware.
  • Deploy, tune, and validate locomotion and whole-body control algorithms on physical humanoid robots, including debugging hardware-specific effects, contact models, and control performance.
  • Develop high-performance C++ software for real-time control systems and build Python-based tooling for analysis, testing, and prototyping.
  • Collaborate closely with engineers across controls, hardware, simulation, perception, AI, and systems teams to deliver integrated humanoid capabilities.

Ausbildung

MSc or PhD in Robotics, Controls, Mechanical Eng, Electrical Eng, Computer Science, or related field

Tools

Pinocchio
MuJoCo
Crocoddyl
OCS2
TSID
IPOPT
CasADi

Jobbeschreibung

We are building the control intelligence that enables our humanoid robot 4NE-1 to move, balance, manipulate, and interact safely in complex real-world environments. We are looking for a Locomotion & Whole-Body Control Engineer to join our Humanoid Controls team in Zurich and develop the core algorithms that power dynamic locomotion and whole-body behavior on the physical robot.

This role spans the key layers of the humanoid control stack, from trajectory optimization and model predictive control (MPC) for motion generation to whole-body control (WBC) for executing those motions reliably on real hardware at high control frequencies.

You will work on contact-rich humanoid dynamics, real-time optimization, and robust control deployment, collaborating closely with state estimation, simulation, low-level controls, hardware, and AI teams to enable stable and adaptable humanoid behavior in practical applications.

Your mission & challenges
  • Develop whole-body motion generation and control algorithms for the 4NE-1 humanoid, including locomotion, balancing, contact transitions, and loco-manipulation tasks.

  • Design and implement trajectory optimization and MPC pipelines for humanoid motion generation, considering robot state, contact schedules, ground reaction forces, centroidal momentum, and joint trajectories.

  • Build and maintain QP-based whole-body control and task-space inverse dynamics frameworks to execute planned motions on the physical robot at frequencies up to 1 kHz.

  • Develop and improve dynamic models of the humanoid system, including floating-base rigid-body dynamics, forward and inverse kinematics, Jacobians, and full-body dynamics computation.

  • Formulate and implement kinematic, dynamic, contact, friction, torque, stability, and joint-limit constraints across planning and control layers.

  • Improve solver performance, numerical robustness, and real-time reliability of optimization pipelines deployed on hardware.

  • Deploy, tune, and validate locomotion and whole-body control algorithms on physical humanoid robots, including debugging hardware-specific effects, contact models, and control performance.

  • Develop high-performance C++ software for real-time control systems and build Python-based tooling for analysis, testing, and prototyping.

  • Collaborate closely with engineers across controls, hardware, simulation, perception, AI, and systems teams to deliver integrated humanoid capabilities.

What we can look forward to
  • MSc or PhD in Robotics, Controls, Mechanical Engineering, Electrical Engineering, Computer Science, or a related field.

  • 4+ years of hands-on experience developing locomotion, MPC, trajectory optimization, and/or whole-body control for physical robotic systems.

  • Strong foundation in floating-base articulated rigid-body dynamics and contact modeling.

  • Deep understanding of centroidal dynamics, SRBD, LIPM, or related reduced-order models used in humanoid locomotion.

  • Strong background in optimal control, constrained optimization, and model predictive control.

  • Experience developing and deploying whole-body control frameworks such as TSID, inverse dynamics, or hierarchical QP controllers on real robotic hardware.

  • Hands-on experience deploying real-time control systems operating at 500 Hz–1 kHz.

  • Strong C++ skills and good Python proficiency for tooling, diagnostics, and prototyping.

  • Practical understanding of real-world robotic control challenges including actuator limits, state-estimation uncertainty, communication latency, contact uncertainty, and model mismatch.

  • Strong collaboration and communication skills with the ability to work effectively across multidisciplinary robotics teams.

Nice to Have
  • Direct experience working on humanoid robots or other floating-base high-DOF robotic systems.

  • Familiarity with Pinocchio, MuJoCo, Crocoddyl, OCS2, TSID, IPOPT, CasADi, or similar robotics and optimization frameworks.

  • Experience with hierarchical QP, operational space control, task prioritization, and contact force optimization.

  • Experience with dynamic walking, balance recovery, push recovery, and multi-contact locomotion.

  • Experience with manipulation-aware locomotion and whole-body coordination of arms, torso, and lower body.

  • Experience with torque-controlled robots and high-bandwidth electric actuation.

  • Publications at RSS, ICRA, IROS, or CoRL related to locomotion, whole-body control, optimization, or humanoid robotics.

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