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VFX Artist [Prince of Persia]

Ubisoft Entertainment

Montreal

Hybrid

CAD 60,000 - 80,000

Full time

Today
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Job summary

A leading gaming company in Montreal is seeking a Visual Effects Artist to create immersive visual moments that enhance gameplay. The ideal candidate has a solid background in 3D animation and is proficient with various creation tools. This role offers opportunities to innovate and collaborate closely with teams within a hybrid work model.

Benefits

Hybrid work model
Opportunity for work-life balance
Creative work environment

Qualifications

  • Experience on a AAA video game project is ideal.
  • Experience with particle systems and textures.
  • Strong aesthetic sensibility and functional craft.

Responsibilities

  • Collaborate with leadership to set visual effects priorities.
  • Create environmental and cinematic effects.
  • Work closely with programmers on tools development.
  • Integrate VFX into the game engine.

Skills

Proficiency with 3D creation tools
Strong knowledge of 2D tools
Solid grasp of vector mathematics
Ability to receive and integrate feedback
Creative and collaborative mindset

Education

College diploma in Visual Effects, 3D Animation, or related field
Experience as a VFX Artist in the video game industry

Tools

Maya
3ds Max
Unreal
Unity
Photoshop
Job description

As a Visual Effects Artist at Ubi Montreal, you will create striking visual moments that positively impact gameplay and enhance the player experience. Smoke, fire, explosions, snowfall, or waterfalls – each of your effects will deepen immersion and prompt the question: “How did you do that?”

A creative innovator, you’ll merge technology and artistry to make magic happen. You’ll adapt to a variety of tools, relying on your expertise to produce and integrate high-quality, impactful, real-time visual effects.

What you’ll do
  • Collaborate with the leadership team to understand the overall creative vision and set priorities for visual effects.
  • Create environmental and cinematic effects using particle systems and textures you produce.
  • Work closely with programmers to assess needs and develop tools.
  • Respect technical constraints to craft aesthetic and functional effects.
  • Integrate your VFX into the game engine.
  • Refine effects based on playtest results and feedback from cross-functional teams (debug and optimize).
  • Adapt to post-launch community feedback (in some cases) while balancing expectations and limitations.
QUALIFICATIONS
  • College diploma in Visual Effects, 3D Animation, or a related field
  • Experience as a VFX Artist in the video game industry, ideally on a AAA project
  • Proficiency with 3D creation tools (e.g. Maya, 3ds Max) and game engines (e.g. Unreal, Unity)
  • Strong knowledge of 2D tools for texture and flipbook creation/retouching (e.g. Photoshop)
  • Solid grasp of vector mathematics and art fundamentals (lighting, composition, colour, visual rhythm, etc.)
  • Ability to receive, interpret, and integrate feedback constructively
  • Creative, curious, and collaborative mindset
What to send our way
  • Your CV highlighting your background and skills
  • A demo reel showing your best work, with a breakdown of your process – seriously, we want to see how you do it! Attach files or include a link to your personal website or online portfolio.
ADDITIONAL INFORMATION

About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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