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Unreal Lighting Artist

Sony Imageworks

Vancouver

On-site

CAD 80,000 - 95,000

Full time

12 days ago

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Job summary

A leading animation studio in Vancouver is looking for a Lighting Artist (Unreal) to enhance visual storytelling for an exciting project. The role involves exploring multiple lighting scenarios and collaborating closely with directors and production designers. Candidates should have at least 5 years of experience in visual effects, including familiarity with Unreal Engine. Strong problem-solving abilities and a knack for creativity are essential for success in this fast-paced environment. Join us for a chance to shape the visual narrative of a groundbreaking project.

Benefits

Collaborative environment
Creative ownership opportunities
Exposure to clients

Qualifications

  • 5 years of meaningful experience in visual effects, animated feature films or games.
  • 2 years of production lighting experience in Unreal Engine.
  • Demo reel that represents your skillset from past production experience.

Responsibilities

  • Light entire sequences in a fast, rough, but clear manner using Unreal Engine.
  • Work directly with the Production Designer and Directors to establish lighting scenarios.

Skills

Problem-solving
Effective communication
Creativity
Self-sufficiency
Aesthetics and color sense

Tools

Unreal Engine
Katana
Arnold
Nuke
Job description
Lighting Artist (Unreal)

1285 W Pender St Vancouver, BC V6E 4B1

Job Type

Project based, Full Time

Language

English

Summary

The Unreal Lighting Artist for Spider-Verse uses sequence lighting techniques, integrated with early animation, staging and camera-blocking, to establish and convey the emotional and visual intent of the story. This project role collaborates closely with the Directors, Editorial, Story Camera, and Story Performance teams to bring the movie to life from its early stages.

The primary focus of this role is to explore and develop multiple lighting scenarios for in-progress Story sequences, guided by the Production Designer and Directors. An iterative approach is central to the position, and being comfortable with constant evolution and creative problem-solving is essential. The environment is fast-paced, with rapid turnaround, making proactivity and strong organizational skills a must. The UE Lighter will be expected to efficiently deliver lighting rigs for client reviews, Editorial, and for use by the other Story departments.

Responsibilities
  • Light entire sequences in a fast, rough, but clear manner using Unreal Engine
  • Work directly with the Production Designer and Directors to establish lighting scenarios that help to evoke the emotion and intent of a sequence
What we are looking for
  • Versatile problem‑solvers who can think outside the box, communicate ideas effectively, and develop creative solutions around technical limitations
  • Knowledge of key lighting concepts, and experience establishing clean sequence lighting setups
  • A drive and curiosity for developing new techniques, workflows, and tools
  • Strong sense of self‑sufficiency and proactivity to establish, prioritize and execute on tasks
  • Troubleshooting and problem‑solving skills
  • Strong eye for aesthetics and color
  • Positive attitude in a team environment
Experience
  • 5 years of meaningful experience in visual effects, animated feature films or games
  • 2 years of production lighting experience in Unreal Engine
  • Some production experience using Katana, Arnold and Nuke or any similar lighting/compositing package and global illumination renderer.
  • Demo reel that represents your skillset from past production experience
Why this role is exciting
  • Collaborative Environment: Work in a small team where your ideas are valued and have a direct impact
  • Client Exposure: Work directly with the Production Designer in Interactive Lighting Sessions to collaboratively establish the overall colour story of the film.
  • Creative Ownership: Opportunities for significant creative input on the early look and progression of lighting throughout production
  • Dynamic Process: Focus on creativity and enjoy the freedom to experiment and explore a wide range of ideas
  • Pipeline Impact: Help to build a brand-new pipeline and process with cutting‑edge software that will change the way we work on future projects
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