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Texture Artist [Splinter Cell Remake]

Ubisoft

Toronto

Hybrid

CAD 60,000 - 80,000

Full time

Today
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Job summary

A leading gaming company in Toronto is seeking a Texture Artist to bring immersive 3D worlds to life. In this role, you will create and apply textures that enhance visual storytelling while collaborating with the art team on artistic vision. The ideal candidate is proficient in 3D software and passionate about materials and textures. This position offers a hybrid work model, allowing flexibility and work-life balance.

Benefits

Hybrid work model
Innovative work culture
Work-life balance support

Qualifications

  • Proficiency in 3D software and game engines.
  • Strong knowledge of PBR workflows.
  • Ability to maintain visual consistency.

Responsibilities

  • Collaborate with art team on textures.
  • Apply physically based rendering to create materials.
  • Create textures from scratch and optimize based on feedback.

Skills

Basic modeling skills
PBR workflows
Artistic fundamentals
Communication abilities
Shader skills

Tools

Substance Designer
3ds Max
Blender
Houdini
ZBrush
Maya
Unreal Engine
Job description
Job Description

As a Texture Artist at Ubisoft Toronto, you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. You’ll craft texture sets that unify and elevate the overall gameplay environment, ensuring they meet artistic, technical, and performance goals while adapting to new tools and workflows.

What you’ll do

  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
  • Research and collect visual references to develop a consistent and high‑quality texture language
  • Apply physically based rendering (PBR) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, share tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills
Qualifications

What you bring to the team

  • Skill in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
  • Strong art fundamentals, including lighting, composition, proportion, and color theory
  • Solid understanding of PBR workflows and game production constraints
  • Passion for materials, textures, and immersive worldbuilding
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing texture work, material creation, and related projects
Additional Information

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

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