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Texture Artist: Realistic & Stylized Worlds (Hybrid)

Ubisoft

Montreal

Hybrid

CAD 50,000 - 70,000

Full time

Today
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Job summary

A leading gaming company in Montreal is seeking a skilled Texture Artist to design and apply textures for games. The ideal candidate will have proficiency in texture creation tools and experience with real-time rendering. Responsibilities include collaborating with artists, creating textures, and participating in quality reviews. This role supports a hybrid work model, balancing team connectivity with individual work-life balance.

Qualifications

  • Proficiency with industry-standard 3D software such as Maya or 3ds Max.
  • Experience with real-time rendering pipelines.
  • Knowledge of shader creation is an asset.

Responsibilities

  • Collaborate with the art team to understand the game’s artistic vision.
  • Create textures from scratch or from references.
  • Participate in visual reviews and uphold quality standards.

Skills

Proficiency with Substance Designer and Substance Painter
Strong knowledge of UV layout
Experience with physically based rendering (PBR) workflows
Solid understanding of art fundamentals
Attention to detail
Collaborative mindset and communication skills

Tools

Maya
3ds Max
Photoshop
Job description
A leading gaming company in Montreal is seeking a skilled Texture Artist to design and apply textures for games. The ideal candidate will have proficiency in texture creation tools and experience with real-time rendering. Responsibilities include collaborating with artists, creating textures, and participating in quality reviews. This role supports a hybrid work model, balancing team connectivity with individual work-life balance.
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