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Texture Artist

Ubisoft Entertainment

Montreal

On-site

CAD 50,000 - 70,000

Full time

26 days ago

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Job summary

A leading visual effects company in Montreal is seeking a skilled 3D Texturer to create photoreal textures and shading for various assets. You will work closely with your team lead and collaborate with the lighting department, ensuring the highest quality standards are met. Ideal candidates should have at least 2 years of experience in the VFX industry and strong knowledge of relevant software.

Qualifications

  • Minimum 2 years of experience in 3D texturing in the VFX industry.
  • Strong knowledge of shaders and AOVs.
  • Knowledge of Arnold and Houdini is a strong asset.

Responsibilities

  • Create photoreal textures and shading for assets.
  • Work closely with the team lead to meet project standards.
  • Collaborate with the lighting department to ensure photorealism.

Skills

Knowledge of Mari and/or Substance Painter and Photoshop
Knowledge of shaders and AOVs
Experience in 3D texturing
Knowledge of Arnold and Houdini
Knowledge of Nuke and Maya
Job description

Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.

JOB DESCRIPTION

You’ll work closely with your team lead to create photoreal textures, as well as work on the shading and develop the look of the asset (characters, environment elements and/or props).

What you ll do
  • Create textures according to references (internal or provided by the client).
  • Create the UVs of the assets to be textured (multi‑tiles).
  • Responsible for the lookdev and shading of the asset in Arnold for Houdini.
  • Produce photorealistic elements while respecting the established technical and aesthetic standards of the current project (film or television series).
  • Use the appropriate methods to reach deadlines and optimize render times.
  • Follow established techniques and work in a team‑oriented environment.
  • Work in cooperation with the lighting department to ensure the asset is photoreal in shot context.
  • Occasionally create shading networks using procedurals.
  • Ingest textures from other vendors.
QUALIFICATIONS
  • Strong knowledge of Mari and/or Substance Painter and Photoshop.
  • Strong knowledge of shaders and AOVs.
  • Minimum 2 years of experience in 3D texturing in the VFX industry or using a ray‑tracing render engine (Arnold, Vray, etc.).
  • Knowledge of Arnold and Houdini is a strong asset.
  • Knowledge of Nuke and Maya is an asset.
ADDITIONAL INFORMATION

Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile‑End district of Montreal.

Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high‑end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.

At Hybride, first and foremost, we are good human beings, who value well‑being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

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