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A leading global gaming company is seeking a Technical Artist to bridge the gap between art and programming for AAA game development. This role involves creating efficient pipelines, optimizing performance, and collaborating with artists and programmers. Ideal candidates will have several years of experience in the video game industry and proficiency in 2D/3D software. The position supports hybrid work, allowing for a balanced work-life approach.
As a Technical Artist at Ubi Montreal, you’ll play a pivotal role in bridging the gap between art and programming to deliver features that are both visually stunning and highly performant. You’ll bring your expertise to the project, aiming to exceed the expectations of AAA players while helping realize the creative ambitions of the team.
From the earliest stages of development, you’ll collaborate closely with artists and programmers to define, implement, and optimize effective technical solutions. You’ll account for measurable constraints such as rendering, performance, and memory, while safeguarding the integrity of the artistic vision.
With a creative yet pragmatic approach, you’ll establish clear pipelines, tools, and procedures, ensure they are followed throughout the project, and support colleagues with technical guidance, training, and performance analysis. Acting as the team’s hybrid specialist and go-to resource, you’ll enable smooth, efficient collaboration and deliver AAA quality through to final release.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Two of Ubisoft's most recent games, Just Dance 2023 Edition and Roller Champions, have leaned heavily into a futuristic aesthetic in their characters' costumes, and each has a very specific vision of what that "future" looks like.
In 1997, Gilles Monteil thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.
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