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Technical Art Director [Assassin's Creed Invictus]

Ubisoft

Montreal

Hybrid

CAD 90,000 - 120,000

Full time

Today
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Job summary

A leading global gaming company in Montreal is seeking a Technical Art Director. This role involves shaping project vision, assessing technical feasibility, and making strategic decisions. The ideal candidate should possess strong leadership skills and expertise in game engines, 2D/3D tools, and scripting languages. Join us to push the boundaries of gaming in a hybrid work model.

Benefits

Hybrid work model
Creative work environment
Career development opportunities

Qualifications

  • Experience in art, technical art, or programming with strong leadership skills.
  • Expertise with game engines and their constraints.
  • Familiarity with bug-tracking software and version control systems.
  • Collaborative and solution-oriented mindset with innovative problem-solving skills.
  • Detail-focused, curious, resourceful, and adaptable approach to work.

Responsibilities

  • Collaborate to define the project’s overall vision and assess technical feasibility.
  • Identify and analyze risks across game engine and workflows.
  • Evaluate existing tools and design custom solutions.
  • Connect with technical artists to share updates and offer feedback.
  • Solve complex issues and approve technical specifications.
  • Prepare project reviews and recommend optimizations.
  • Stay informed about industry trends to define best practices.
  • Contribute to recruitment efforts to grow technical art team.

Skills

Art and Technical Art Leadership
Game Engines (Unity, Unreal)
2D Art Tools (Photoshop)
3D Software (3DS Max, Maya)
Scripting Languages (C#, Python)
Bug-Tracking Software (Jira)
Version Control Systems (Perforce)
Critical Thinking
Time Management
Problem-Solving
Job description
Job Description

As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.

Collaborating with other directors in the early stages, you’ll shape the project’s goals before committing resources. You’ll consider quantifiable factors like rendering, performance, and memory, alongside less tangible ones such as timing and momentum. By taking a realistic yet forward-thinking approach, you’ll ensure ideas are transformed into actionable plans and brought to life.

Each day of development brings new challenges, both anticipated and unexpected, but you’ll always maintain a big-picture perspective. As a strategic thinker and tactical planner, you’ll balance immediate priorities with long-term objectives, consistently weighing the future impact of your decisions.

What you’ll do

  • Collaborate with the leadership team to define the project’s overall vision and assess technical feasibility.
  • Identify and analyze risks across game engine, data management, features, and workflows.
  • Evaluate existing tools and occasionally design custom solutions to support art pipelines while upholding project vision.
  • Connect with technical artists and associate graphics technical directors to share updates, enforce standards, provide references, and offer feedback.
  • Solve complex and priority issues, approving technical specifications as needed.
  • Prepare project reviews and recommend optimizations for how graphical data is created and integrated.
  • Anticipate technological advancements and stay informed about industry trends to define best practices and share them with teams and studios.
  • Contribute to recruitment efforts to grow your technical art team and foster talent development.
Qualifications

What you bring to the team

  • Experience in art, technical art, programming—or other relevant experience—paired with strong leadership skills.
  • Expertise with game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter), and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
  • Familiarity with bug-tracking software (e.g., Jira) and version control systems (e.g., Perforce).
  • A collaborative, solution-oriented, and empathetic mindset with innovative problem-solving skills.
  • Strong proficiency in critical thinking, time management, and organization.
  • A detail-focused, curious, resourceful, and adaptable approach to your work.

What to send our way

  • Your CV highlighting your achievements, skills, and shipped games.
  • A portfolio or documented samples of your work (attach visuals or provide links to your online portfolio).
Additional Information

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable experiences, including Assassin’s Creed, Rainbow Six, Just Dance, and more. We believe diverse perspectives drive innovation and enrich both player communities and our teams. If you’re passionate about pushing the boundaries of entertainment, join us and shape the future of gaming.

We embrace a hybrid work model, allowing you to stay connected with your team while maintaining your work-life balance. Please note that some roles require full-time in-office presence and are not eligible for hybrid work.

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