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Technical Animation Director - (Rainbow Six Siege)

Ubisoft

Montreal

On-site

CAD 90,000 - 120,000

Full time

13 days ago

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Job summary

A leading gaming company in Montreal is seeking a Technical Animation Director to lead the development of animation systems for a new AAA project. This role requires 7+ years of experience in the video game industry and a degree related to 3D animation or computer science. The position emphasizes leadership and collaboration across teams. The company embraces a hybrid work model to promote work-life balance.

Qualifications

  • 7 years of experience in animation within the video game industry.
  • 3 years of experience in a leadership role.
  • Expertise in technical animation system development or programming.

Responsibilities

  • Design and maintain high-performance, scalable animation pipelines.
  • Collaborate with tools team to improve scripts in MotionBuilder.
  • Support implementation of procedural animation systems with programmers.

Skills

Leadership
Technical Animation
Collaboration
Animation Systems Design

Education

Degree in 3D Animation, Computer Science, or related field

Tools

MotionBuilder
Jira
Perforce
Job description
Technical Animation Director - (Rainbow Six Siege)
  • Full-time
  • Contract: Permanent
  • Work flexibility: Hybrid

As a Technical Animation Director at Ubi MTL, you’ll be at the heart of both the technological and artistic innovation of a unannounced AAA project. You’ll lead teams in building animation systems that are fluid, expressive, and high-performing, while ensuring alignment between creative vision and technical feasibility.

This role blends leadership, technical expertise, and a passion for animation. You’ll act as a key facilitator between animation, rigging, programming, and tools teams, making sure pipelines are robust, scalable, and tailored to the project’s ambitions.

What You’ll Do

  • Design, implement, and maintain a high-performance, scalable animation pipeline tailored to the project’s needs.
  • Collaborate with the tools team to develop or improve scripts in MotionBuilder (Python).
  • Work closely with animators and programmers to design and refine animation systems within the game engine.
  • Support the implementation of procedural animation systems and full-body IK with animation programmers.
  • Ensure animation systems support character customization requirements.
  • Partner with rigging artists to strike the right balance between artistic quality and technical performance.
  • Document processes and provide day-to-day support to technical animators and animation teams.

What you bring to the team

  • Education: Degree in 3D animation, computer science, software engineering, or a related field.
  • Experience: 7 years of experience in animation within the video game industry, technical animation system development, or programming, including 3 years in a leadership role.
  • Tools & Methodologies: Experience with bug tracking tools (Jira) and version control systems (Perforce).

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send usyour resumehighlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

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