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A leading gaming company in Montreal is seeking a Technical Animation Director. This role involves designing animation systems and leading technical teams to deliver innovative projects. The ideal candidate has over 7 years of experience in the video game industry and enjoys fostering collaboration between teams. Join us to be part of groundbreaking projects while enjoying a hybrid work environment.
As a Technical Animation Director at Ubi MTL, you’ll be at the heart of both the technological and artistic innovation of a unannounced AAA project. You’ll lead teams in building animation systems that are fluid, expressive, and high-performing, while ensuring alignment between creative vision and technical feasibility.
This role blends leadership, technical expertise, and a passion for animation. You’ll act as a key facilitator between animation, rigging, programming, and tools teams, making sure pipelines are robust, scalable, and tailored to the project’s ambitions.
What You’ll Do
What you bring to the team
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send usyour resumehighlighting your education, experience and skills.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Two of Ubisoft's most recent games, Just Dance 2023 Edition and Roller Champions, have leaned heavily into a futuristic aesthetic in their characters' costumes, and each has a very specific vision of what that "future" looks like.
In 1997, Gilles Monteil thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.
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