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Technical Animation Director - (Rainbow Six Siege)

Ubisoft Entertainment

Montreal

Hybrid

CAD 90,000 - 120,000

Full time

Today
Be an early applicant

Job summary

A leading gaming company in Montreal is seeking a Technical Animation Director. This role involves designing animation systems and leading technical teams to deliver innovative projects. The ideal candidate has over 7 years of experience in the video game industry and enjoys fostering collaboration between teams. Join us to be part of groundbreaking projects while enjoying a hybrid work environment.

Benefits

Hybrid work model
Work-life balance

Qualifications

  • 7 years of experience in animation within the video game industry.
  • 3 years in a leadership role.
  • Experience with technical animation system development.

Responsibilities

  • Design and maintain a high-performance animation pipeline.
  • Collaborate with teams to improve animation systems.
  • Support the implementation of procedural animation systems.

Skills

Leadership
Technical expertise in animation
Collaboration
Problem-solving

Education

Degree in 3D animation, computer science, or software engineering

Tools

MotionBuilder
Jira
Perforce
Job description
Technical Animation Director - (Rainbow Six Siege)

As a Technical Animation Director at Ubi MTL, you’ll be at the heart of both the technological and artistic innovation of a unannounced AAA project. You’ll lead teams in building animation systems that are fluid, expressive, and high-performing, while ensuring alignment between creative vision and technical feasibility.

This role blends leadership, technical expertise, and a passion for animation. You’ll act as a key facilitator between animation, rigging, programming, and tools teams, making sure pipelines are robust, scalable, and tailored to the project’s ambitions.

What You’ll Do

  • Design, implement, and maintain a high-performance, scalable animation pipeline tailored to the project’s needs.
  • Collaborate with the tools team to develop or improve scripts in MotionBuilder (Python).
  • Work closely with animators and programmers to design and refine animation systems within the game engine.
  • Support the implementation of procedural animation systems and full-body IK with animation programmers.
  • Ensure animation systems support character customization requirements.
  • Partner with rigging artists to strike the right balance between artistic quality and technical performance.
  • Document processes and provide day-to-day support to technical animators and animation teams.
QUALIFICATIONS

What you bring to the team

  • Education: Degree in 3D animation, computer science, software engineering, or a related field.
  • Experience: 7 years of experience in animation within the video game industry, technical animation system development, or programming, including 3 years in a leadership role.
  • Tools & Methodologies: Experience with bug tracking tools (Jira) and version control systems (Perforce).
ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send usyour resumehighlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

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