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A global leader in gaming is seeking a Team Lead Programmer (Gameplay) in Toronto. This role involves leading a team to develop core gameplay features while ensuring cohesion and quality in game production. Ideal candidates will have extensive experience in game programming, leadership, and a deep understanding of video game production processes. A hybrid work model is embraced to maintain work-life balance.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
We’re looking for a Team Lead Programmer (Gameplay) to be part of Ubisoft Toronto. As a Team Lead Programmer for the gameplay team, you guide a group of talented and inspired programmers as they develop core gameplay features and systems. Your team achieves its ambitions thanks to your technical know-how, leadership, ability to make informed decisions and collaborate constructively with other teams. You take pride and share a passion for the game that you and your team develop together.
Your vision and your deep comprehension of what everyone does on your team allow you to harmonize and to multiply the results of everyone’s contribution. When quality game features and systems are delivered and work together cohesively, you know you have contributed to offering a rich experience to our players. That’s what truly motivates you.
The daily life of a Team Lead Programmer (Gameplay) at Ubisoft Toronto
On a typical day, you gather your team to discuss progress with assigned tasks. You note issues and brainstorm ways to address them. You review outstanding bugs and how best to approach them. You communicate regularly with leads from other disciplines and with productions teams, to plan, estimate, identify risks and deliver on time.
You code alongside your team daily. You regularly update your Project Lead on your team’s assignments and meet with other leads both within your project to discuss how to improve workflows and share technology.
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.
Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.
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At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft’s “behalf” to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardize Ubisoft’s image. Click on the button below to read the detailed list of things that Ubisoft, as a company, will never ask you for during your hiring process.