Software Engineer II - Agentic Workflows

Electronic Arts Ltd

Vancouver

Hybrid

CAD 105,000 - 143,000

Full time

2 days ago
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Job summary

Electronic Arts seeks a Software Engineer II for a hybrid role in Vancouver, with onsite presence three days a week. You will help build an agentic harness to turn intent into working games, and work with engine teams to enable generative creation workflows.

You will implement guardrails, evaluate agent outputs, and collaborate with researchers, engineers, artists, and designers to productionize new engine features. This position emphasizes safety, performance, and scalable architecture.

Qualifications

  • 3+ years of software engineering experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
  • Expertise in C++
  • Experience with Python
  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode)
  • Experience with context engineering, graph engineering, and long running workflow orchestration
  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

Responsibilities

  • Build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.
  • Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • Implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.
  • Build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.
  • Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • Define how you productize new technologies within the engine, influencing architecture and creator experience.

Skills

C++
Python
AAA game engines
agentic harnesses
context engineering
graph engineering
long running workflow orchestration
game engine development domains

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Software Engineer II, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

Responsibilities:
  • You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.

  • You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.

  • You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.

  • You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.

  • You will partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.

  • You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.

  • You will define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications:
  • 3+ years of software engineering experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Expertise in C++

  • Experience with Python

  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode)

  • Experience with context engineering, graph engineering, and long running workflow orchestration

  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).


PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
  • $104,500 - $142,800 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
  • $120,600 - $184,000 USD

Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.


About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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