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Ironbelly Studios in Montreal, QC, is seeking a senior Unreal Engine gameplay architect to own the core multiplayer systems for a high-velocity FPS project. You will design server-authoritative architectures, client prediction, and advanced weapon systems to sustain sub-16ms responsiveness.
Join a fully-funded, remote-first team that values architectural freedom and technical excellence. Hybrid option for Montreal hub collaboration is available.
You know the difference between client prediction and server reconciliation. You've debugged replication issues at 3 AM. You understand why a 16ms frame budget matters in competitive shooters.
We're Ironbelly Studios - 20+ industry veterans building our next multiplayer FPS in Unreal Engine 5. This is new system architecture from the ground up, not maintenance work.
Own the core gameplay architecture for a fully-funded competitive shooter targeting the hardcore PC FPS community. You'll architect systems handling thousands of concurrent players while maintaining the sub-16ms responsiveness that competitive players demand.
Architect Multiplayer Systems
Drive Technical Excellence
Scale for Success
Proven Track Record: Our team has contributed to 300+ projects from indie to AAA franchises
Technical Freedom: Senior engineers drive architectural decisions - no micromanagement
Stable & Funded: Fully-funded project with clear roadmap and experienced leadership
Remote-First Culture: Work from anywhere in Canada, USA, or South America. Optional collaboration at our Montreal hub for those who want it.
Real Benefits: Competitive salary, comprehensive health coverage (dental, vision), generous PTO
This is a hybrid role based in Montreal, Quebec. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized but all are welcome!