Senior Technical Artist (Generalist)

SkyBox Labs

Burnaby

Hybrid

CAD 102,000 - 142,000

Full time

2 days ago
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Benefits offered by this job

Annual bonus
RRSP matching
Health benefits
Maternity and Parental Leave
Flexible hybrid work
Vacation leave 3 weeks
Gym access
Education programs (SkyBox University)
Lunch & Learns

Job summary

SkyBox Labs in Burnaby is seeking a Senior Technical Artist to bridge creativity and technology. You will pair industry-standard DCC software with custom tooling and drive artist workflows across disciplines, ensuring tools are robust and maintainable.

You’ll own the lifecycle of artist-facing tools, ship features, optimize workflows, and collaborate with art and engineering teams to raise visual quality while meeting performance targets.

Qualifications

  • Multiple years of game development experience as a Technical Artist with shipped titles.
  • Hands-on experience designing and authoring custom art workflows and tools in 3ds Max, Maya, Blender, or Houdini.
  • Strong artistic eye paired with solid technical foundation to balance aesthetics and tech constraints.
  • Knowledge of real-time game performance optimization and asset validation.
  • Proactive communicator thriving in collaborative, autonomous environments.

Responsibilities

  • Collaborate with artists and engineers to design and refine artist-facing tools and workflows.
  • Work within DCC software (primarily 3ds Max) and proprietary engine editors.
  • Own lifecycle of artist-facing tools from authoring to training and maintenance.
  • Support game performance targets by optimizing production workflows.
  • Provide actionable feedback to art and engineering teams to improve the game and workflow.

Skills

Collaboration
Communication
Problem solving

Tools

3ds Max
Maya
Blender
Houdini
Python scripting

Job description

Interested? Let’s talk about what we’re hiring for:

Join SkyBox Labs on a high-impact co-development project for an established, long-running title with a global fan base. As a Senior Technical Artist, you will bridge the gap between creativity and technology by pairing industry-standard DCC software with custom proprietary tooling. This role requires a proactive collaborative individual dedicated to empowering artists, streamlining their daily workflows and elevating the visual quality of the game.

A snapshot of your role:
  • Collaborate closely with artists and engineers across disciplines to design, implement, and refine artist-facing tools and workflows.
  • Work within both DCC software, focusing mainly on 3ds Max, as well as proprietary engine asset editors.
  • Own the lifecycle of various artist-facing custom tools from initial authoring through training and onboarding, in addition to providing ongoing development support and maintenance.
  • Support game performance targets, optimizing workflows to keep production running smoothly.
  • Provide actionable artist workflow feedback to both art and engineering teams, proactively working to better the game and the team’s work experience.
Sound like you? This is what we're looking for:
  • Multiple years of game development experience as a Technical Artist, with shipped titles and a background in art or design.
  • Hands-on experience designing and authoring custom art workflows and tools (within 3ds Max, Maya, Blender, or Houdini), with a willingness to embrace an existing 3ds Max-heavy environment.
  • A strong artistic eye paired with a solid technical foundation, enabling you to understand artist needs, troubleshoot bottlenecks, and balance aesthetic quality with technical constraints.
  • Solid understanding of real-time game performance optimization and asset validation.
  • Proactive, responsible communicator who thrives in a collaborative, yet somewhat autonomous self-driven environment.
Nice-to-Haves:
  • Experience working in proprietary engines.
  • Demonstrated experience supporting technical art asset pipelines.
  • Rendering and shader experience (materials authoring, etc).
  • Python scripting experience.
  • A portfolio to showcase your work. (Not necessary for the role, but feel free to share if you have one).
And here is why we think you'll love working at SkyBox:
  • Annual bonus and up to 3% RRSP matchingavailable
  • Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
  • Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
  • Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
  • We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
  • Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
  • Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
  • You’ll contribute to industry-leading titles!

The base salary range for this position is $102,000 to $142,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies.

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