Senior Technical Artist

Hasbro

Montreal (administrative region)

Hybrid

CAD 80,000 - 100,000

Full time

14 days+
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Benefits offered by this job

Health & Wellness
Time Off to Recharge
Learning & Development

Job summary

Hasbro is seeking a Senior Technical Artist for their studio in Montreal, QC. The role involves developing shaders and material solutions for their first AAA game, collaborating with artists and engineers to ensure high performance and visual quality.

Candidates should have over 6 years of experience, a strong understanding of Unreal Engine, and problem-solving skills. The position offers competitive benefits and a creative work environment.

Qualifications

  • 6+ years of professional experience as a Technical Artist focused on shaders and rendering.
  • Deep hands-on experience with Unreal Engine material editor and shader systems.
  • Strong understanding of PBR workflows and lighting models.

Responsibilities

  • Develop reusable, scalable material implementations for various assets.
  • Collaborate with engineers to optimize materials and shaders.
  • Define best practices for material authoring and workflows.

Skills

Unreal Engine material editor
Shader graph workflows
Real-time rendering concepts
Problem-solving skills
Collaboration

Tools

Maya
Substance Painter/Designer
Houdini

Job description

We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.

Step Into the Multiverse: Your Next Adventure Starts Here

At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering, the rich storytelling of Dungeons & Dragons, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.

Our studio is located in Austin, TX, and in Montreal, QC. We are looking for a Senior Technical Artist to join us and bring our first AAA game to life. This role will be based out of our Montreal, QC studio and will require to work 3 days a week onsite.

Reporting to the Lead Technical Artist, you will be a key contributor as we enter pre-production, focused on shader development, material systems, and technical art pipelines. This role supports artists and engineers by building robust, performant, and scalable material solutions while helping define workflows that balance visual quality with real-time performance within Unreal Engine.

What you'll do:
  • Develop reusable, scalable material implementations that support a wide range of assets and use cases in collaboration with Environment Art, Character Art, and VFX.
  • Collaborate with Rendering Engineers to align material workflows with engine capabilities while profiling, debugging, and optimizing materials and shaders to meet performance and memory budgets.
  • Define and document best practices for material authoring, shader usage, and technical art workflows.
  • Support artists by troubleshooting shader, material, and rendering issues across tools and pipelines.
What you'll bring:
  • 6+ years of professional experience as a Technical Artist, with a strong focus on shaders, materials, or rendering pipelines.
  • Deep hands‑on experience with Unreal Engine material editor, shader graph workflows, and related systems.
  • Strong understanding of real‑time rendering concepts, including lighting models, PBR workflows, and performance considerations.
  • Experience working across DCC tools such as Maya, Substance Painter/Designer, Houdini, or similar.
  • Ability to translate artistic intent into performant technical solutions.
  • Experience collaborating closely with artists and engineers in a production environment.
  • Strong problem‑solving skills and the ability to debug complex visual or pipeline issues.
Nice to have:
  • Experience working with custom HLSL or shader code within Unreal Engine.
  • Familiarity with advanced rendering features such as virtual textures, material layers, or runtime parameter systems.
  • Experience supporting character, environment, or VFX pipelines from a technical perspective.
  • Background contributing to early pipeline definition or tool development during pre‑production.

At Wizards, we believe in the magic of diversity—great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.

Wizards will provide reasonable accommodations with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator.

Benefits and Programs
  • Health & Wellness
  • Time Off to Recharge
  • Financial Well‑being
  • Life & Family Support
  • Volunteer and Community Initiatives
  • Learning & Development
  • Exclusive Perks

Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Lead Character Artist
Lead Character Artist

Hasbro • Montreal (administrative region)

On-site
CAD 90,000 - 140,000
Lead Character Artist New
Lead Character Artist New

Hasbro, Inc. • Montreal (administrative region)

On-site
CAD 90,000 - 130,000
Artiste Technique Sénior.e
Artiste Technique Sénior.e

Hasbro • Courbe Québec

On-site
CAD 70,000 - 90,000
Santé et bien-être
Congés pour se ressourcer
Apprentissage et développement
Chef.fe d'équipe - Artist de personnages
Chef.fe d'équipe - Artist de personnages

Hasbro • Montreal (administrative region)

On-site
CAD 90,000 - 120,000
Health & Wellness
Time Off to Recharge
Financial Well-being
+4
Sr Cloud Platform Engineer Montréal, Quebec, Canada
Sr Cloud Platform Engineer Montréal, Quebec, Canada

Hasbro, Inc. • Montreal (administrative region)

On-site
CAD 90,000 - 120,000
Time Off to Recharge
Financial Well-being
Life & Family Support
+2
Senior Environment Artist
Senior Environment Artist

Hasbro • Montreal (administrative region)

On-site
CAD 90,000 - 140,000
Health & Wellness
Time Off to Recharge
Financial Well-being
+4
Sr Cloud Platform Engineer
Sr Cloud Platform Engineer

Wizards of the Coast • Montreal (administrative region)

On-site
CAD 90,000 - 110,000
Health & Wellness
Time Off to Recharge
Financial Well-being
+3
Sr Cloud Platform Engineer
Sr Cloud Platform Engineer

Hasbro • Montreal (administrative region)

On-site
CAD 90,000 - 130,000
Health & Wellness
Time Off to Recharge
Financial Well-being
+3
Chef.fe d'équipe - Artist de personnages New
Chef.fe d'équipe - Artist de personnages New

Hasbro, Inc. • Montreal (administrative region)

On-site
CAD 90,000 - 135,000
Senior Game Artist
Senior Game Artist

Light & Wonder - iGaming • Montreal (administrative region)

On-site
CAD 70,000 - 100,000
Competitive benefits
Global teams
Flexible work practices