Senior Rendering Engineer Manager

Roblox

Vancouver

Hybrid

CAD 325,920 - 388,180

Full time

14 days+

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Benefits offered by this job

Equity compensation
Employee benefits

Job summary

A leading technology company seeks a Senior Engineering Manager for its rendering team in Vancouver. This role involves leading and mentoring talented engineers, managing cutting-edge rendering technology, and fostering innovation within the team. Candidates should have over 15 years of rendering or graphics engineering experience and 5 years in a leadership position. Strong C++ skills and excellent communication are essential. The position offers an annual salary between $325,920—$388,180 CAD and benefits including equity compensation.

Qualifications

  • 15+ years of rendering or graphics engineering experience.
  • 5+ years of technical leadership or engineering management experience.
  • Strong C++ programming skills.

Responsibilities

  • Lead a world-class team of rendering engineers.
  • Provide guidance on architectural decisions.
  • Foster a culture of innovation and continuous improvement.

Skills

Rendering or graphics engineering experience
C++ programming skills
Communication skills
Problem-solving abilities

Job description

At Roblox, we’re building the tools and platform that empower our community to bring any experience they can imagine to life. Every day, tens of millions of people explore, create, play, learn, and connect with friends in 3D immersive digital experiences created by our global community of developers and creators.

Why Join Our Rendering Team?

Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting‑edge rendering technology. The rendering team is at the heart of how millions of creators and players experience our platform, and we are highly passionate about pushing the boundaries of visuals, scalability, and performance. We develop our in‑house engine and control our entire technology stack, from the rendering pipeline to lighting, materials, VFX, and server infrastructure.

You Will
  • Lead and mentor a world‑class team of rendering engineers focused on one of the following pillars:
    • The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal, Direct3D, agc, OpenGL) and related systems.
    • The Lighting, shading, materials, global illumination, and post‑processing systems.
  • Act as a hands‑on technical leader, providing guidance on architectural decisions and implementation, from low‑level details to high‑level choice of algorithms, and ensuring the stability and efficiency of our technology stack.
  • Partner with your team and other engineering leaders to define and execute the vision for the core rendering technology, anticipating future needs and trends, and ensuring our plans are aligned with the company vision.
  • Foster a culture of innovation, continuous improvement, and open communication, where all ideas are valued and explored, and invest in the development of our engineers.
  • Help build and expand our rendering organization by attracting, interviewing, and retaining top‑tier engineering talent.
You Have
  • 15+ years of rendering or graphics engineering experience, with a deep understanding of one or both of the following:
    • Low‑level rendering pipelines, GPU architectures (preferably including mobile), and graphic APIs (e.g., Vulkan, Metal, DirectX)
    • Modern lighting techniques (e.g., PBR, shadowing, global illumination), material systems, and shading languages.
  • 5+ years of experience in a technical leadership or engineering management role, with a proven track record of building, mentoring, and leading high‑performing engineering teams.
  • Strong C++ programming skills and a robust problem‑solving background, with the ability to provide technical guidance, conduct deep‑dive investigations, and contribute to design discussions.
  • Experience designing, building, and shipping advanced graphical features and/or performance‑critical systems for game engines or real‑time 3D applications.
  • Strong communication and interpersonal skills, with the ability to articulate complex technical concepts clearly to both technical and non‑technical audiences and collaborate effectively across diverse teams.
  • A genuine enthusiasm for tackling the unique rendering challenges that Roblox faces.
Annual Salary Range

$325,920—$388,180 CAD

Benefits

All full‑time employees are also eligible for equity compensation and for benefits as described on this page.

Equal Employment Opportunity

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For roles that are based at our headquarters in Vancouver, BC, Canada: Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Referrals increase your chances of interviewing at Roblox by 2x.

Seniority level: Mid‑Senior level
Employment type: Full‑time
Job function: Engineering and Information Technology
Industries: Software Development

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