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Senior/Intermediate Platforms Software Engineer (Unreal Engine 5)

Blackbird Interactive

Remote

CAD 80,000 - 100,000

Full time

Yesterday
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Job summary

A creative game studio is seeking an intermediate platforms engineer to ship Unreal Engine 5 games across modern consoles. This role involves optimizing performance and collaborating with teams for stable builds. Candidates should have over 3 years of C++ experience in Unreal Engine 4/5 and a relevant degree. The position is remote-friendly within Canada. Enjoy a four-day work week and a vibrant work environment.

Benefits

Four-day work week
Remote work options
Work on diverse projects

Qualifications

  • 3+ years of experience in C++ development in Unreal Engine 4/5.
  • Experience shipping at least one console title on Unreal.
  • Familiarity with platform SDKs and submission processes.

Responsibilities

  • Integrate and maintain UE5 features across consoles.
  • Own the deployment and validation of builds for platforms.
  • Profile and optimize performance for platform targets.

Skills

C++ in Unreal Engine 4/5
Communication
Problem-solving
Experience with Perforce and Git
Understanding of platform SDKs

Education

BSc in Computer Science or diploma in software engineering

Tools

Jenkins
TeamCity
ADO
Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long‑term careers to help grow their abilities while working on a wide range of projects, which encompass world‑class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four‑day work week as well as supporting in‑studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

We’re looking for an intermediate platforms engineer to help ship our Unreal Engine 5 games across modern console platforms. You’ll optimize performance and memory usage, wrangle platform SDKs and TRCs, and collaborate with teams to ensure stability, compliance, and smooth builds across platforms—especially consoles.

This role is remote‑friendly in Canada (Pacific‑time overlap required).

What You’ll Tackle
  • Platform Support – Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.
  • Build and Release Engineering – Own automated packaging, deployment, and validation of builds for multiple platforms.
  • Performance and Optimization – Profile and tune CPU, GPU, memory, and loading performance to meet platform‑specific targets.
  • Certification & Compliance – Work closely with production to ensure TRC/XR compliance and support submissions to first‑party partners.
  • Technical Collaboration – Act as a key liaison between engine/platform tech and gameplay teams to resolve cross‑platform issues and blockers.
  • Tooling and Workflow – Improve the efficiency of platform development by building or enhancing internal tools and CI systems.
You’ll Thrive Here If You…
  • Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform‑focused or systems programming role.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one console title using Unreal Engine 4 or 5.
  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
  • Can diagnose and fix platform‑specific crashes, performance bottlenecks, or build issues.
  • Communicate clearly across disciplines and take ownership of systems from concept to ship.
  • Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.
Bonus XP
  • Experience with Nintendo Switch development, including memory/performance optimization on mobile‑class hardware.
  • Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline.
  • Experience working on multi‑platform or cross‑gen projects.
  • Passion for process automation, CI/CD, and shaving minutes off of iteration time.
  • Track record of improving team workflows, stability, or platform integration quality.
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