Senior Game Designer

Hasbro

Montreal (administrative region)

On-site

CAD 90,000 - 140,000

Full time

10 days ago

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Benefits offered by this job

Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks

Job summary

Skeleton Key, a division of Wizards of the Coast, is seeking a Senior Gameplay Designer to join our Montreal studio. You’ll design, implement, and tune enemies, abilities, and combat flows for our first AAA title, collaborating with design, animation, engineering, and level teams.

Bring deep understanding of combat pacing, strong Unreal Engine and visual scripting skills, and a track record of shipped AAA or comparable titles.

Qualifications

  • Senior-level experience designing combat for action or action RPG titles.
  • Experience creating enemies, abilities, AI behaviors, and encounters.
  • Strong Unreal Engine and visual scripting skills.
  • Deep understanding of combat pacing, balance, readability, and player feedback.
  • Strong communication, collaboration, and problem-solving skills.
  • At least one shipped AAA or comparable title.

Responsibilities

  • Design, implement, and tune enemies, abilities, and combat behaviors.
  • Create NPC AI using Unreal Engine tools and visual scripting.
  • Build engaging encounter compositions that support pacing and progression.
  • Take gameplay features from prototype through implementation and polish.
  • Balance combat difficulty, enemy roles, and player-facing feedback.
  • Collaborate with design, animation, engineering, and level teams.
  • Provide feedback and mentorship to other gameplay designers.

Skills

Combat design
Enemy encounters
AI behaviors
Gameplay balancing

Tools

Unreal Engine
Visual scripting

Job description

We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.

At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.

Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.

We’re looking for an experienced Senior Gameplay Designer with a passion for creating compelling combat, enemies, and encounters, to join our Montreal team and help bring our first AAA game to life.

What You’ll Do:

  • Design, implement, and tune enemies, abilities, and combat behaviors.
  • Create NPC AI using Unreal Engine tools and visual scripting.
  • Build engaging encounter compositions that support pacing and progression.
  • Take gameplay features from prototype through implementation and polish.
  • Balance combat difficulty, enemy roles, and player-facing feedback.
  • Collaborate with design, animation, engineering, and level teams.
  • Provide feedback and mentorship to other gameplay designers.

What You’ll Bring:

  • Senior-level experience designing combat for action or action RPG titles.
  • Experience creating enemies, abilities, AI behaviors, and encounters.
  • Strong Unreal Engine and visual scripting skills.
  • A deep understanding of combat pacing, balance, readability, and player feedback.
  • Strong communication, collaboration, and problem-solving skills.
  • At least one shipped AAA or comparable title.

Nice to Have:

  • Experience designing boss encounters.
  • Familiarity with Unreal Behavior Trees, EQS, and Gameplay Ability System.
  • Experience working with animation systems and combat metrics.
  • Experience with 1st-person action combat and mechanics.
We are an equal opportunity / affirmative action employer

Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.

Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:

  • Health & Wellness
  • Time Off to Recharge
  • Financial Well-being
  • Life & Family Support
  • Volunteer and Community Initiatives
  • Learning & Development
  • Exclusive Perks

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