Senior Concept Artist - EA Sports FC

Game Companies

Vancouver

Sur place

CAD 114 000 - 156 000

Plein temps

Il y a 6 heures
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Avantages offerts par ce poste

Vacation time
Sick time
Health, dental, vision coverage
Basic life insurance

Résumé du poste

Electronic Arts in Vancouver is seeking a Concept Artist to translate fashion concepts into in-game vanity items and outfits. You will collaborate with the Art Team to create garment concept art, mood boards, and turnarounds across diverse styles.

The role requires strong drawing skills, fashion knowledge, and real-world garment understanding. The position offers onsite work three days a week (Tue-Thu) and opportunities to mentor junior artists while contributing to iconic franchises in a

Qualifications

  • Experience designing game characters across all phases, from rough sketches to fully rendered illustrations.
  • Ability to reinterpret real-world fashion garments with precision in hems, seams, pockets, and folds.
  • Strong understanding of realistic anatomy, proportions, posing, and movement.
  • Proficiency in creating directional packs with turnarounds and material call-outs.
  • Strong typography and logo/hatched graphic elements for clothing skins.

Responsabilités

  • Coordinate with Development Directors on task management and scheduling; collaborate with Art Directors to achieve visual targets.
  • Collaborate with the Concept Art Lead to develop mood boards for garments and accessories across styles.
  • Develop multiple design roughs, incorporate feedback, and produce final garment concept art within timelines.
  • Assist 3D artists by providing clear visual guides for in-game asset translation.
  • Stay informed on industry trends and bring fresh ideas to the team.

Connaissances

Character design
Figure anatomy
Fashion illustration
Material rendering
Graphic design

Outils

Photoshop
Blender
Maya
Substance Designer
Marmoset

Description du poste

Game Development

5+ years

2D Art

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the world’s leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward. At EA SPORTS FC, Concept Artists play an important role in shaping the game’s visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Collaborating closely with the Art Team, they help visually interpret creative briefs, explore original ideas, and create artwork that determines the final style and mood of the project.

This team works onsite in Vancouver 3 days/week; Tuesday - Thursday every week.

Responsibilities
  • Coordinate with Development Directors on task management, scheduling, and assignments; collaborate with Art Directors to achieve visual targets; and provide support to the Character Art team throughout production cycles.
  • Collaborate with the Concept Art Lead to gather references and create mood boards for a diverse range of garments, shoes, and accessories across various styles and fashion genres.
  • Develop and present multiple design roughs for directional approval, incorporate feedback, and produce detailed final garment and outfit concept art within established timelines.
  • Assist 3D artists by providing clear, well-structured visual guides that ensure seamless translation into in-game assets.
  • Stay informed on industry trends and techniques, continuously bringing fresh ideas and innovations to the team.
Required Qualifications
  • A strong passion for fashion is essential, as the primary focus of this position will be to conceptualize a wide range of player clothing items for an in-game vanity system.
  • Experience in designing and conceptualizing game characters across all phases, from rough sketches to refined line art and fully rendered illustrations. Proficient in creating Directional Packages, including turnarounds, detailed accessory shots, and material call-outs.
  • Ability to accurately reinterpret and render realistic real-world fashion garments, capturing structural details such as hems, seams, pockets, patterns, fit, and folds with precision and clarity.
  • Strong understanding of realistic anatomy and human body fundamentals, including core muscle groups, skeletal structure, proportions, weight and mass, figure posing, and costuming.
  • Comprehensive knowledge of clothing, fabrics, and materials, including their drape, fold, and interaction with the human body/form.
  • Proficiency in accurately rendering various materials, capturing their lighting, weight, and surface properties with precision.
  • Skilled in rendering and dynamically posing figures in motion, action, and dramatic scenes with accuracy and expressiveness.
  • Versatile in designing and conceptualizing both realistic and stylized characters and costumes, drawing from both imagination and reference.
  • Experience in developing multiple pattern variations through the use of color, texture, and graphics.
  • Strong understanding of figure posing, posture, facial expressions, gestures, and movement.
  • Strong graphic design and typography skills, with the ability to create logos, tattoos, faux brand names, and other stylized art elements commonly seen on clothing
Nice to Have
  • Experience in storyboarding, with a solid understanding of cinematography principles, shot composition, and industry-standard techniques and terminology.
  • Ability to read and interpret scripts, collaborate with the cinematic team to understand requirements, and serve as a strong visual partner in storyboard creation.
  • Naturally collaborative, with the ability to work closely with Cine, VFX, and other visual directors to define and achieve a specific artistic vision.
  • Proficient in creating concept keyframes for animation, VFX, and motion graphics.
  • Fundamental understanding of 3D workflows with the ability to integrate 3D greyblocks or models into concept development
Software & Tools Proficiency
  • Experience with industry-standard 2D digital painting software (e.g., Photoshop)
  • Familiarity with 3D tools such as Blender, Maya, Substance Designer, and Marmoset.
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD

Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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