Senior Combat Designer - Raven - Middleton, WI

Activision Blizzard

Town of Middleton

On-site

CAD 114,000 - 211,000

Full time

14 days+
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Benefits offered by this job

Medical, dental, vision benefits
401(k) with company match
Paid holidays and vacation

Job summary

Activision Blizzard seeks a Senior Combat Designer to develop and refine combat systems for Call of Duty: Warzone. You will work with a cross‑disciplinary team to balance weapons, kill streaks, and perks, delivering high‑quality systems on an on‑site basis in Middleton, WI, four days per week.

Reporting to the Associate Design Director, you will prototype, implement, and iterate designs, mentor teammates, and ensure alignment with gameplay vision and pacing.

Qualifications

  • 8+ years in the games industry in a system design capacity.
  • 3 shipped titles in AAA/PC with 2 as combat designer.
  • Experience with programming/scripting languages.

Responsibilities

  • Balance and maintain core player facing combat systems for Warzone.
  • Define the vision and structure of combat gameplay systems.
  • Mentor junior designers and establish workflows for high quality output.
  • Prototype and implement systems to balance gameplay and player experience.

Skills

FPS experience
Strong communication
Cross‑functional collaboration
Proactive self‑starter

Tools

Confluence
PowerPoint
Word
Excel
Visio

Job description

Job Title: Senior Combat Designer - Raven - Middleton, WI Requisition ID: R028119

Job Description: Your Mission Your mission is to develop, implement, and refine combat systems that will be enjoyed by millions of players worldwide in Call of Duty: Warzone. Reporting to the Associate Design Director, you will balance and implement various combat systems including weapons, functional equipment, kill streaks and perks. Success in this role requires the ability to thrive in a fast‑paced, often ambiguous environment. You must be agile and adaptable, working seamlessly with internal and external collaborators. Strong communication skills are essential, as is the ability to execute at the highest level of quality with consistency. The ideal candidate is a self‑sufficient systems designer who takes ownership, proactively solves challenges, and consistently delivers high‑quality work on time. Above all, we seek an innovative and dedicated systems implementor who will collaborate closely with the combat lead to deliver well balanced gameplay for Warzone’s seasonal content needs. This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

What you bring to the table

The video game industry and therefore our business is fast‑paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:

  • Balance and maintain core player facing combat systems that define the player experience for Warzone and enhance player engagement and investment.
  • Help define the vision and structure of proposed game play systems, ensuring their alignment with the overall game play experience, mechanics, and pacing of the game.
  • Establish workflows and best practices to maintain consistently high quality, and mentor less experienced team members to develop their skills and make meaningful contributions.
  • Investigate and implement superior development methods to keep quality at expected competitive levels.
Cross- Disciplinary Collaboration
  • Hold and communicate the vision for weapons and combat systems to successfully collaborate with other Designers, Engineers, Artists, Producers, and Animators.
  • Regularly communicate with the Combat Lead and Production to manage expectations, timelines, and deliverables.
  • To achieve a level of consistency between systems, close collaboration with the premium studio will be required.
Prototyping and Implementation
  • Develop and test combat systems to evaluate player experience and balance.
  • Analyze player feedback in test and live environments to refine key tunings, and overall player satisfaction, ensuring that they support diverse playstyles and offer rewarding experiences.
  • Be a proactive self‑starter that can independently implement high‑level direction if needed.
  • Use scripting tools to create, iterate, and balance game mechanics and systems.
  • Clearly and effectively pitch designs and features using multimedia tools when needed.
Tools and Documentation
  • Create and maintain design documentation, including systems design briefs, flowcharts, and implementation guidelines.
  • Collaborate with the team to work within tools and scripting systems to bring combat gameplay to life.
  • Play builds of games in‑progress and provide concise and prioritized feedback to both internal development teams, user‑testing teams, and external partners.
Quality Control and Polish
  • Ensure systems meet the highest standards of quality, from gameplay balance to technical performance.
  • Collaborate with internal and external teams to resolve systems related bugs, overseeing the final polish to ensure a consistent and satisfying player experience.
Minimum Requirements
  • 8+ years in the games industry working in a system design capacity.
  • At least 3 shipped titles in the AAA/ PC space with 2 as a combat designer.
  • Prior and current implementation experience with programming/scripting languages.
  • Prior experience balancing combat system metas including weapons.
  • Prior experience working on a games‑as‑a‑service product.
  • FPS experience.
  • Understanding of Call of Duty Warzone including systems, modes and gameplay.
  • Solid understanding of systems design with ability to clearly discuss modern trends.
  • Possess a comprehensive understanding of the design process spanning all facets of the game.
  • Expertise writing high and low‑level documentation (Confluence, PowerPoint, Word, Excel, Visio, etc.).
Key Attributes
  • Passionate and egoless attitude that welcomes feedback and enjoys working in a collaborative, iterative, and agile process.
  • Ability to lead by example.
  • Impressive communication skills.
  • Strong problem‑solving skills.
  • Hunger for gaming (especially online) with a broad range of game experience.
Extra Points
  • Experience with visual software (Photoshop, Illustrator, etc.).
  • Experience mentoring junior designers.
  • Extensive knowledge and understanding of the F2P games space.
  • Profound understanding of the Call of Duty franchise and Warzone.
  • Comprehensive knowledge and understanding of the FPS games space.
Your Platform

Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role‑playing games. Since then, our award‑winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty® franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve. Our motto, “Our Work Speaks For Us,” symbolizes the dedication and passion that drives everything we do. We’ve built a team rooted in respect, collaboration, and a shared focus on what’s best for the game. We prioritize ambition balanced with care, direct communication, and a culture free of egos. By fostering innovation and owning our mistakes, we continually push boundaries to create unforgettable games for our players. As a studio located in Middleton - a suburb of Madison consistently ranked among the best places to live - we offer a thriving, supportive environment paired with exceptional quality of life. As we grow and enter the next chapter of our journey, we’re looking for talented individuals eager to pave new ground in our industry.

Our World At Activision

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades‑long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

We are an equal opportunity employer and value diversity at our company.

We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to candidate-accommodations@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well‑being for ‘Every World’ – we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full‑time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

Pay

In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Job Opportunities

https://careers.ravensoftware.com/

LinkedIn: https://www.linkedin.com/company/raven-software/

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