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Senior Advanced Lighting Artist

Certain Affinity, Inc.

Toronto

On-site

CAD 80,000 - 100,000

Full time

Today
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Job summary

A prominent game development studio in Toronto is looking for a Senior Advanced Lighting Artist to enhance their projects with immersive lighting experiences. This role involves collaborating with various artists to create visually stunning content for both gameplay and cinematics. The ideal candidate has over five years of experience in game development and is skilled in Unreal Engine and blueprint scripting. You will contribute to content that not only meets aesthetic vision but also optimizes for performance across platforms. Bring your passion for lighting and imagery to the team and help shape the future of gaming.

Qualifications

  • 5+ years of experience in game development.
  • Strong understanding of lighting techniques and atmospherics.
  • Experience with lighting rigs and performance optimization.

Responsibilities

  • Implement environmental lighting in alignment with art direction.
  • Assist in developing the overall look of projects.
  • Collaborate with various artists for cohesive content.

Skills

Unreal Engine 4 or 5 experience
Blueprint scripting knowledge
Knowledge of photography and film techniques
Understanding of physically based lighting
Experience with game development
Familiarity with real-time rendering pipelines
Gameplay testing experience

Tools

Davinci Resolve
C++/Python/C# skills
Job description
Senior Advanced Lighting Artist

As a Senior Advanced Lighting Artist at Certain Affinity, you will get the chance to see some of the custom lighting pipelines behind the world’s biggest shooters and contribute to our proprietary technology. This role will require you to work closely with project art directors to ensure their project vision. You will also be responsible for working with artists from multiple disciplines to create in-game and cinematic content. We want to talk with you if you are passionate about creating next-level imagery and have a strong background in color theory, lighting, atmospherics, and post-processing.

Responsibilities
  • Author environmental lighting that unifies the needs of level design and art direction
  • Assist with look development
  • Propose lighting and pipeline improvements
  • Collaborate with concept, environment, materials, and VFX artists
  • Self-direct lighting intentions that can build upon high level art direction needs
  • Implement scripted lighting events through blueprints to support gameplay and narrative moments
  • Work with Global lighting settings such as post process effects, exposure and color grading that are able to recreate the intended look guided by art direction
  • Implement lighting rigs and determine best practices that will provide reliable performance on multiple platforms
Requirements
  • Unreal 4 or 5 experience in a game development environment
  • 5+ years’ experience in game development
  • Experience with blueprint scripting or similar
  • Comprehensive knowledge of photography or film-based techniques
  • Solid understanding of exposure and physically based lighting in the context of game development
  • Familiarity with lumen or similar real time rendering pipelines for global illumination
  • Plays games!
Extra Credit
  • Experience with Davinci Resolve
  • Experience with real-world cameras and lighting
  • C++/Python/C# skillsetExperience with shader creation in Unreal
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