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Rigger (Senior) - (unannounced project)

Ubisoft Entertainment

Montreal

On-site

CAD 60,000 - 80,000

Full time

30+ days ago

Job summary

A global gaming leader based in Montreal seeks a Rigger to animate characters and objects realistically using advanced techniques and tools. The ideal candidate will have 4-5 years of experience, solid knowledge of 3D software, and strong collaboration skills to ensure artistic vision is met. Embrace the opportunity to work in a hybrid model supporting work-life balance while contributing to innovative gaming experiences.

Benefits

Hybrid work model
Portfolio development opportunities

Qualifications

  • 4-5 years experience in video game rigging, modelling or animation.
  • Familiarity with scripting.
  • Solid understanding of anatomy and cloth.

Responsibilities

  • Collaborate with the art team on game vision and rigging needs.
  • Rig and skin characters and objects.
  • Work with animators to ensure models move effectively.

Skills

3D software knowledge (3DS Max, Maya, MotionBuilder)
Problem-solving skills
Excellent observation skills
Communication skills
Interpersonal skills
Knowledge of game engines (Unity, Unreal)
Job description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overallgame visionand rigging and skinning needs;
  • Studyconcept artand research your own references.
  • Rig and skin characters and objects while stayingorganized(keeping your scenes clean, following naming conventions, etc.).
  • Find balance betweenartistic aspectsandtechnical constraintswith the help of technical directors.
  • Partner with charactermodellersto troubleshoot models when need be.
  • Work closely withanimatorsto make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based onfeedbackfrom interdependent teams.
QUALIFICATIONS

What you bring

  • A minimum of 4-5 years experiencein video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder)+ familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.
ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us aportfolioof your best work (you can attach images or provide us with a password link) as well as yourCVhighlighting your education, experience and skills.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

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