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Principal Combat Designer

Scopely

Canada

Hybrid

CAD 90,000 - 120,000

Full time

Yesterday
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Job summary

A leading game development company is seeking a Principal Combat Designer to develop engaging combat systems and AI for a new F2P Open World Adventure title. This remote or hybrid position involves collaboration across multiple disciplines to ensure impactful gameplay. Ideal candidates will have expertise in camera, character, and controls in combat design, along with a passion for creating replayable experiences.

Qualifications

  • Proficiency in developing engaging combat systems.
  • Experience in designing AI for dynamic encounters.
  • Ability to collaborate effectively across various disciplines.

Responsibilities

  • Own player and enemy combat systems with weapons and abilities.
  • Define core AI systems for challenging gameplay.
  • Collaborate with teams to enhance combat experiences.

Skills

Expertise in camera, character, controls
Enemy AI development
Job description

Scopely is looking for a top-performing Principal Combat Designer to join us in a remote or hybrid basis (Culver City) for an exciting unannounced project in development.

Join a team that is early in its journey to build a new F2P Open World Adventure title with World Class IP. You’ll shape the vision for our combat, leveraging your expertise in the 3Cs (camera, character, controls) and enemy AI to deliver gameplay that is approachable, creative, and endlessly replayable.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do
  • Own both our player and enemy combat systems, including weapons and abilities.
  • Define our core AI systems to support a wide variety of dynamic and challenging encounters.
  • Champion combat’s role in the broader sandbox, partnering with other gameplay, content, and level designers to foster player creativity and emergent play.
  • Ensure combat appeals to a broad audience while still delivering deep engagement and replayability.
  • Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay.
  • Shape combat’s progression and personalization systems so they enhance gameplay and support our live-service.
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