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A leading visualization studio in Canada is seeking a Previs Rigger/Modeler for a full-time remote project-based role. The ideal candidate will have strong expertise in low-polygon modeling and real-time OpenGL techniques. Responsibilities include designing models, building assets, and ensuring high-quality standards in a creative and collaborative environment. Applicants must be located in British Columbia.
The Third Floor is a visualization studio founded by artists, for artists. We offer a fun and creative culture where our talent can grow and thrive. From coffee Wednesdays to our learning and development opportunities, generous benefits, and more ... we know your experience at TTF will be unlike any other studio! Check out our openings today!
If you do apply, please know we are excited to consider your application and know your time is precious. We are unable to reply to all candidates but if we have questions or think you’d possibly be a good fit for the position, someone from recruiting will be in touch!
THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely high-profile projects, while maintaining a small studio culture. The company has won multiple Emmy and VES awards for its work. Recent projects include Avatar: The Way of Water, House of the Dragon, Percy Jackson and the Olympians, Guardians of the Galaxy 3, For All Mankind, Masters of the Air, and many more.
Assets are built quickly and must be highly optimized for real-time workflow in Maya. Our Previs Rigger/Modeler must be able to take artistic direction from a wide spectrum of sources to produce environments, props, and characters that best represent the director's vision. The ideal candidate will have a strong sense of design and feel comfortable filling in the gaps of information to ensure each asset looks its best.
Strong Knowledge of low-polygon modeling is a must and as well as good knowledge of real-time OpenGL techniques for lighting and FX.
* Project Based * Full Time - Remote Position Must be in British Columbia *