This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Position Summary
Look Dev Technical Directors are responsible for producing high‑quality look dev and shading for our CG assets, needing only initial direction and guidance from their supervisors. They have the flexibility of moving into lighting shot production, producing high‑end lighting during show production.
What You’ll Do
- Scrutinize the colours and directions of all light sources in the real‑world scene and replicate them in CG
- Design and create the lighting and the look of computer‑generated objects and scenes
- Be responsible for the final CG scene assembly, lighting and rendering of very complex shots
- Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
- Create lighting set‑ups and/or work within current set‑ups
- Create efficient rendering set‑ups to optimise render‑farm usage
- Stay on schedule and meet set deadlines while maintaining the highest level of work quality
- Ensure ongoing communication with Production and Leads regarding schedules and deadlines
- Help mentor Junior Artists within the Lighting/Look Dev team
- Create and maintain simple materials using the provided shading templates
- Create and maintain custom hero materials and shading networks when necessary
- Have a deep understanding of real‑world materials
- Understand energy‑conservation principles
- Have a deep understanding of physically based rendering and shader models
- Work and communicate with texture and groom artists to get the best possible results
- Build and maintain complex shading networks with artist usability and user‑interface support in mind
What We’re Looking For
- Bachelor’s degree in Computer Graphics or equivalent, or previous professional experience in a related field
- Experience with real‑world lighting and photography
- Demonstrable advanced lighting and rendering experience within a VFX environment
- Previous experience performing shot look‑dev tasks
- Exhibits excellent listening and communication skills, able to receive direction and criticism
- Has a broad understanding of modern shading models
- Has an in‑depth understanding of PBR (physically based rendering)
- Demonstrates the ability to help and teach more junior‑level artists
- Demonstrates the ability to prioritise tasks, manages time very well, provides accurate time estimates on shot task completion
- Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot
- Demonstrates the ability to work collaboratively within a team environment
- Can write plug‑ins, set‑up sequences, debug simulations and write set‑up and Renderman surface shaders with proficiency
- Demonstrates the ability to work with minimal supervision to complete a shot
- Has a thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
- Has the ability to pick up new techniques and to learn new software quickly and easily
- Knowledge of Katana is essential; Maya and Zeno beneficial
- Good understanding of texturing and lighting
- Knowledge of Python and/or MEL scripting is essential
- Strong interest in shading technologies
- At ease with Linux‑based operating systems
- Good understanding of physically plausible shading techniques
- Scripting ability beneficial
- Excellent knowledge of Renderman and other unbiased rendering systems
- Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
JoinILM
The hiring range for this position in Vancouver is C$85,900.00 to C$109,900.00 per year based on a 40‑hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits may be offered depending on the level and position offered.