Lead Product Manager

Electronic Arts

Toronto

On-site

CAD 149,200 - 205,500

Full time

14 days+

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Benefits offered by this job

Competitive salary
Three weeks vacation
Paid parental leave

Job summary

A leading global gaming company in Toronto is seeking a Lead Product Manager to guide the product vision and growth of their mobile game, Design Home. The role involves leading cross-functional teams to enhance user engagement and profitability. Candidates should have over 8 years of product management experience, advanced analytical skills, and a deep understanding of player behavior. This position offers a challenging opportunity to shape the future of design entertainment in a collaborative environment.

Qualifications

  • 8+ years of product management experience, ideally within mobile gaming.
  • Proven track record managing successful products.
  • Advanced analytical capabilities including proficiency with Excel and SQL.

Responsibilities

  • Lead forecasting, experimentation, and optimization of performance funnels.
  • Analyze player behavior to uncover growth opportunities.
  • Define and prioritize features for engagement and revenue.

Skills

Product management experience
Analytical capabilities
Communication skills
Understanding of player psychology
Data-driven approach

Education

8+ years of product management experience in gaming

Tools

Excel
SQL

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About Design Home

Design Home is the world’s leading interior design mobile game, empowering millions of players to create beautiful spaces using real-world furniture and décor. With over a billion lifetime downloads and partnerships with top lifestyle brands like West Elm, Serena & Lily, and Arhaus, Design Home sits at the intersection of gaming, creativity, and commerce.

As we enter the next evolution of the franchise, we’re looking for a Lead Product Manager to help shape the future of design entertainment.

The Role

As Lead Product Manager, you will report to the Director of Product and own the product vision, roadmap, and performance outcomes for major Design Home initiatives. You’ll guide a cross‑functional team of designers, engineers, analysts, and artists to drive growth, engagement, and profitability across our live service. You’ll play a central role in defining how Design Home expands its economy, player expression systems, and novel gameplay experiences to reach new audiences.

Responsibilities
  • Lead the forecasting, experimentation, and optimization of core performance funnels, including retention, monetization, and engagement.
  • Analyze player behavior and game data to uncover insights, unmet needs, and high‑impact opportunities for growth.
  • Define and prioritize features, enhancements, and live‑ops initiatives that deepen engagement and drive revenue.
  • Design and oversee new features that deliver best‑in‑class user experiences and align with the franchise’s strategic vision.
  • Partner with design, engineering, and art to translate product goals into clear requirements and deliver high‑quality features on schedule.
  • Conduct market research and competitive analysis to inform strategy and identify emerging trends in lifestyle and simulation gaming.
  • Collaborate with the analytics team to measure KPIs, synthesize learnings, and present actionable recommendations.
  • Drive A/B testing and iterative development to continuously improve product performance and player satisfaction.
  • Lead cross‑functional teams with clarity and accountability, fostering collaboration and data‑informed decision making.
  • Communicate product vision, priorities, and outcomes to stakeholders and senior leadership.
Requirements
  • 8+ years of product management experience, ideally within mobile gaming or live‑service products.
  • Proven track record of managing successful products with strong engagement and monetization outcomes.
  • Advanced analytical capabilities, including proficiency with Excel, SQL, and data modeling.
  • Strong understanding of player psychology and UX design principles.
  • Ability to interpret complex data, extract insights, and translate them into actionable strategy.
  • Excellent communication and collaboration skills across design, engineering, and leadership teams.
  • Strategic thinker with a data‑driven, results‑oriented approach.
  • Passion for gaming and deep familiarity with mobile game mechanics, player motivations, and industry trends.

Why Join Us

At EA Mobile and Crowdstar, you’ll help shape the future of lifestyle entertainment—blending creativity, commerce, and technology to empower a global community of design lovers. You’ll work alongside a passionate, collaborative team that’s redefining what it means to “play with design.”

Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • Washington (depending on location e.g. Seattle vs. Spokane) $149,200 - $205,500 USD

Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

This role is for a newly‑created position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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