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Lead Gameplay Software Engineer (Unreal Engine 5)

Blackbird Interactive

Vancouver

Hybrid

CAD 130,000 - 165,000

Full time

Today
Be an early applicant

Job summary

A video game development studio in Vancouver is seeking a Gameplay Engineer to lead the implementation of gameplay mechanics and optimize game performance using Unreal Engine 5. The role requires at least 7 years of experience in game development, with a focus on collaboration and mentoring. This position offers a flexible work environment with opportunities for career advancement.

Benefits

Salary up to $165,000 per year
Permanent four-day work week
Career advancement opportunities

Qualifications

  • Minimum of 7 years of professional game-development experience with at least one shipped AA/AAA title in a leadership role.
  • Proficiency in delivering production-quality C++ in Unreal Engine 5.
  • Strong communication skills to foster collaboration across disciplines.

Responsibilities

  • Architect, implement, and iterate on gameplay mechanics and AI behaviors.
  • Build modular, data-driven gameplay frameworks for PC and console.
  • Guide and mentor a team of gameplay engineers.

Skills

C++
Unreal Engine 5
Team leadership
Collaboration
Communication

Education

Bachelor's degree in Computer Science or related field

Tools

Perforce
Git
CI/CD pipelines
Job description

Employer Industry: Video Game Development Studio

Why consider this job opportunity:

  • Salary up to $165,000 per year
  • Opportunity for career advancement and mentorship within the organization
  • Permanent four-day work week
  • Flexible work arrangements: in-studio, remote within Canada, or hybrid
  • Chance to work on innovative projects using Unreal Engine 5
  • Collaborative and creative work environment
What to Expect (Job Responsibilities):
  • Architect, implement, and iterate on gameplay mechanics, AI behaviors, and progression systems in C++ and Blueprints
  • Build modular, data-driven gameplay frameworks that perform across PC and console platforms
  • Guide and mentor a team of gameplay engineers, defining coding standards and performing code reviews
  • Collaborate with design, art, and audio teams to translate concepts into shippable features
  • Establish profiling targets and drive optimization initiatives for game performance and stability
What is Required (Qualifications):
  • Minimum of 7 years of professional game-development experience and at least one shipped AA/AAA title in a leadership role
  • Bachelor’s degree in Computer Science or related field, or equivalent professional experience
  • Proficiency in delivering production-quality C++ in Unreal Engine 5
  • Strong communication skills to foster collaboration across disciplines
  • Familiarity with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines
How to Stand Out (Preferred Qualifications):
  • Expertise with the Gameplay Ability System, Replication graph, Nanite, and/or Lumen
  • Proven experience in improving build pipelines, automated testing, or live-ops telemetry for gameplay code

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