Lead Character Artist

Impleo

Canada

Hybrid

CAD 209,000 - 250,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision insurance
14 paid holidays
Paid vacation 15–25 days per year
Up to 10 paid sick days
Remote work flexibility

Job summary

Partner Company is seeking a Lead Character Artist in Canada to define visual direction for character development on a major AAA project. You will lead a talented team, set high artistic and technical standards, and collaborate across Art, Design, Gameplay, Animation, Environment, and Engineering to deliver distinctive stylized characters.

You will establish workflows, mentor artists, and coordinate with external partners to ensure quality and timely output while advancing pipelines and tools to

Qualifications

  • 10+ years in the video game industry with at least two shipped titles as a Character Artist; first-person game experience is preferred.
  • Proven experience leading, managing, and mentoring teams of character artists.
  • Expert proficiency with 3D creation and character development tools, including industry-standard applications.
  • Strong mastery of PBR workflows and texture creation, baking processes, Substance Painter, and Photoshop.
  • Excellent traditional art knowledge with deep understanding of anatomy, proportion, composition, and color.
  • Strong cross-disciplinary collaboration and ability to communicate complex concepts clearly.
  • Proactive, self-motivated, and able to maintain quality under changing priorities and production pressure.
  • Demonstrated emotional intelligence and ability to build trust across teams while delivering feedback.
  • Strong ownership and organizational skills with meticulous attention to detail and autonomous work habits.
  • Collaborative mindset, positive attitude, and commitment to maintaining a high-performing team culture.
  • Proficiency in both French and English is required for candidates in Quebec, including collaboration with U.S. and international teams and technical documentation.

Responsibilities

  • Lead, manage, coach, and mentor a team of character artists, supporting their professional development and output quality.
  • Establish and maintain high artistic standards for character development within Unreal Engine, including workflows and reference assets.
  • Collaborate with Art Directors, Directors, Concept, Environment, Design, Gameplay, Animation and other disciplines to prototype and develop character assets.
  • Partner with external development and outsourcing teams to assign, schedule, review, and coordinate production.
  • Contribute to material and character art pipelines, monitor team output, and identify opportunities to improve production efficiency and quality.
  • Supervise bug distribution and provide input into custom tools, software, and technical solutions for the character art team.
  • Stay current with technologies and production techniques to overcome creative and technical challenges.
  • Provide constructive feedback, communicate priorities clearly, and maintain a collaborative team environment.

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Lead Character Artist based in Canada .

As Lead Character Artist, you will help define the visual direction and quality standards for character development on a major AAA game project. You will lead, mentor, and develop a talented team of character artists while setting a high bar for artistic and technical excellence. Working closely with Art, Design, Gameplay, Animation, Environment, and Engineering teams, you will help bring distinctive stylized characters to life. You will establish workflows, create exemplary assets, and ensure character work meets aesthetic, gameplay, and technical requirements. The role also includes collaboration with external development partners and oversight of production pipelines. This is an opportunity to make a significant creative impact within a collaborative, ambitious game development environment.

Accountabilities:
  • Lead, manage, coach, and mentor a team of character artists, supporting their professional development, artistic growth, and quality of output.
  • Establish and maintain high artistic standards for character development within Unreal Engine, including workflows, guidelines, and exemplary reference assets.
  • Collaborate closely with Art Directors, Directors, Concept, Environment, Design, Gameplay, Animation, and other disciplines to prototype and develop character assets aligned with project goals.
  • Partner with external development and outsourcing teams to assign, schedule, review, and coordinate character asset production.
  • Contribute to material and character art pipelines, monitor team output, and help identify opportunities to improve production efficiency and quality.
  • Supervise bug distribution and resolution while providing input into custom tools, software, and technical solutions that support the character art team.
  • Stay current with relevant technologies and production techniques, helping the team overcome creative and technical challenges.
  • Provide constructive feedback, communicate priorities clearly, and help maintain a collaborative, respectful, and high-performing team environment.
Requirements:
  • 10+ years of professional experience in the video game industry, including at least two shipped titles as a Character Artist; first-person game experience is strongly preferred.
  • Proven experience leading, managing, mentoring, and developing teams of character artists.
  • Expert proficiency with 3D creation and character development tools such as 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Strong mastery of PBR workflows and texture creation, including baking processes, Substance Painter, and Photoshop.
  • Exceptional traditional art knowledge, with advanced understanding of human anatomy, proportion, composition, volume, lighting, and color.
  • Strong cross-disciplinary collaboration skills and the ability to communicate complex artistic and technical concepts clearly to varied audiences.
  • A proactive, self-motivated approach, with the ability to maintain quality and effectiveness amid changing priorities, ambiguity, and production pressure.
  • Demonstrated emotional intelligence, active listening, and the ability to build trust across teams while delivering and receiving constructive feedback.
  • Strong ownership and organizational skills, with a meticulous eye for detail and a commitment to driving work forward autonomously.
  • A collaborative mindset, positive attitude, and commitment to maintaining a supportive team culture while pursuing ambitious creative standards.
  • Professional proficiency in both French and English is required for candidates located in Quebec, including the ability to collaborate with U.S. and international teams and work with specialized technical documentation.
Benefits:
  • Base salary in California of approximately $150,400–$180,000 USD per year, with compensation varying based on location, skills, experience, and other relevant factors.
  • Potential additional compensation through bonuses and/or equity awards.
  • Eligibility for a 401(k) plan and Employee Stock Purchase Program.
  • Medical, dental, vision, and basic life insurance coverage.
  • 14 paid holidays per calendar year.
  • Paid vacation of approximately 15–25 days per year, or eligibility for a discretionary time-off program.
  • Up to 10 paid sick days annually.
  • Paid parental and compassionate leave.
  • Mental health and broader wellbeing support programs.
  • Family planning support.
  • Commuter benefits and fitness-related expense reimbursements.
  • Remote work flexibility.
  • A collaborative environment focused on creativity, innovation, professional growth, and delivering high-quality AAA gaming experiences.
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