Overview
Employer Industry: Video Game Development
Why consider this job opportunity
- Salary up to $155,000
- Implement a four-day work week, promoting work-life balance
- Flexible work arrangements, including in-studio, remote within Canada, and hybrid options
- Opportunity to work on a widely recognized IP, contributing to a high-impact project
- Supportive environment for mentorship and collaboration across disciplines
- Chance to optimize and innovate player-facing UI systems in a global context
What to Expect (Job Responsibilities)
- Design, implement, and maintain UI features in C++ as well as React and Typescript on the Bedrock Engine
- Profile and optimize CPU/GPU usage, memory, and asset footprints for various platforms
- Collaborate on UI rendering, text shaping, localization, and theming within the engine’s rendering pipeline
- Build responsive input handling across different devices and champion accessibility considerations
- Act as a technical point-of-contact for UI, reviewing code and ensuring high quality standards
What is Required (Qualifications)
- Minimum 5 years of professional experience in React, Typescript, and C++ game/UI engineering
- Proven experience with engine-level UI systems, including layout, animation, and input handling
- Proficiency in profiling and optimizing UI performance using tools like RenderDoc
- Understanding of text and localization pipelines for global audiences
- Strong communication skills and ability to take ownership of projects from design to implementation
How to Stand Out (Preferred Qualifications)
- Experience developing UI within Minecraft Bedrock or similar large data-driven UI frameworks
- Familiarity with console platform SDKs and certification requirements related to UI/UX
- Knowledge of layout engines and accessibility standards in game UI practices
- Previous work on live service games, including feature flags and store/commerce surfaces
- Passion for tooling and CI/CD, with a focus on automated UI validation
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