Employer Industry: Technology (AI and Imaging Solutions)
Why consider this job opportunity:
- Salary up to C$130
- Opportunity for career advancement and growth within a Fortune 500 company
- Work remotely with a flexible schedule
- Access to comprehensive benefits, including Medical, Dental, Vision, Commuter, and 401K with company matching
- Collaborative and innovative work environment focused on cutting‑edge technology
- Chance to contribute to the development of next‑generation immersive imaging technologies
What to Expect (Job Responsibilities):
- Design, develop, and maintain high‑performance imaging software frameworks and analytical tools for camera simulation and data analysis
- Implement and optimize algorithms for image processing and camera simulation using MATLAB, Python, and CUDA
- Automate data generation, processing, and validation workflows using Python scripting
- Collaborate with cross‑functional teams to define requirements and validate solutions for camera architecture
- Drive continuous improvement in development practices, including code reviews and deployment automation
What is Required (Qualifications):
- Bachelor’s or Master’s degree in Computer Science, Electrical Engineering, Imaging Science, or a related field, or equivalent experience
- Strong software engineering experience with MATLAB and Python; proficiency in CUDA and C++ is highly desirable
- Experience developing and maintaining large, multi‑language codebases using version control systems (e.g., Git)
- Proficiency with Windows and Linux development environments
- Knowledge of image processing, computer vision, and camera system modeling
How to Stand Out (Preferred Qualifications):
- Experience with optical tools and camera simulation frameworks (e.g., MATLAB, ISET, ZEMAX)
- Background in optimization and numerical methods for imaging algorithms
- Experience developing CI/CD pipelines for automated testing and deployment
- Familiarity with containerization (Docker) and orchestration (Kubernetes) for scalable applications
- Experience with physically‑based rendering and 3D scene development
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