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A leading visual effects studio in Vancouver is seeking a Mid Hard Surface Modeler with over 3 years of experience. The role involves creating 3D hard surface models for productions and mentoring junior modelers. Candidates should be proficient in Maya and ZBrush, and possess strong teamwork and time management skills. The position offers a competitive salary between $80,000 and $93,000 annually, with additional benefits including healthcare coverage from day one.
Position: Hard Surface Modeler - Mid
Hiring Range: $80,000 to $93,000/year for a 40 hour work week
Project Contract:
Company Benefits: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.
*Candidates are required to be based in British Columbia and eligible to work in Canada*
Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.
We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we’re committed to continually evolving our robust production pipelines.
At Image Engine, we value diversity and teamwork, and we’re proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we’re always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.
The Mid Hard Surface Modeler is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Modeling Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications requested by Image Engine clients. They will be completing primarily hard surface modeling but will assist with organic modeling when required. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources.
They will begin quality checking their own work and assisting senior artists to develop new concepts and approaches to improve work quality. They will participate in all team meetings when necessary.