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Gameplay Animator (Assassin's Creed Project)

Ubisoft

Quebec

On-site

CAD 50,000 - 80,000

Full time

8 days ago

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Job summary

A leading game development company in Quebec is seeking a gameplay animator to create high-quality animations that immerse players in a compelling game world. As part of a collaborative team, you'll animate characters, objects, and behaviors, ensuring each movement contributes to the overall narrative. The ideal candidate has experience in video game animation and familiarity with software such as Maya or Motion Builder. This role offers a chance to blend artistry with technology in an innovative environment.

Qualifications

  • Experience in video game animation or equivalent.
  • Ability to communicate effectively with team members.
  • Familiarity with animation software.

Responsibilities

  • Create high-quality animations for characters and objects.
  • Collaborate with a team to cultivate the animation style.
  • Prototype and edit animations in the game context.

Skills

Experience in video game animation
Ability to communicate with all trades
Experience with animation software such as Maya or Motion Builder

Tools

Maya
Motion Builder
Job description
Job Description

As a gameplay animator, you are responsible for creating high-quality animations for a game in a style that allows players to fully immerse themselves in a perfectly coherent and compelling world.

Whether you are animating a hero or a monster, a crowd or an object, you always think about the intention of the movement and the behavior of the subject. You are concerned with defining how each piece fits into the overall game. When you look at the final product and see that the months of work on mechanics and decision making are blended into a work of art that brings a beautiful new world to life.

Teamwork is essential to get to this point. As an animator, you see in every movement of a person a hidden story. You collaborate with artists, designers, programmers, chefs and other animators, all of whom have opinions, ideas and constraints, but all of whom share the common goal of portraying an authentic world that stands out with a unique flavor.

What you will do

  • Learn and apply the project's style and quality objectives;
  • Participate in the evolution and implementation of the style and animations in all facets of the game;
  • Work within a group of animators to cultivate the style, but also vary groups to serve and enhance the game experience;
  • Work in some capacity on the implementation of animation in the game.

Then, depending on the stage of production

  • Animation prototyping, animation blocking, key framing, mocap editing;
  • Test your animations in their game context and iterate them;
  • Solve problems with your animations and their implementation;
  • Evolve your animations to their maximum potential.
Qualifications

What you bring to the team

  • Experience in video game animation, or equivalent;
  • Ability to communicate with all trades and to support and pull your team up on the visuals;
  • Experience with animation software such as Maya or Motion Builder;
  • You like to push the envelope, but also understand the demands of cohesive teamwork.
Additional Information

What to send our way

  • Your resume highlighting your education, experience, and skills;
  • A portfolio/demo.
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