Gameplay AI Engineer - Sledgehammer Games

DEMONWARE (CANADA) , INC.

Toronto

Hybrid

CAD 120,000 - 180,000

Full time

3 days ago
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Job summary

Sledgehammer Games, based in Toronto, Canada, is seeking a Gameplay AI Engineer to join our studio team. You will partner with AI, design, and content teams to push AI capabilities and craft innovative AI characters and behaviours within a large cross-platform codebase.

You should have a strong C++ background, 3D math knowledge, and a passion for gaming. The role is hybrid in Toronto with in-studio and some remote days, and offers mentorship opportunities within a fast-paced environment.

Qualifications

  • Bachelor's degree in CS/Engineering/Math required.
  • 5+ years in games or real-time AI.
  • 1+ shipped games.
  • Excellent C++ and debugging skills.

Responsibilities

  • Work with AI engineering teams to expand AI tech and push current limits.
  • Collaborate with design and content teams to develop new AI characters and behaviours.
  • Implement, debug and optimize major systems in C/C++ within a cross-platform codebase.
  • Design and implement optimized AI systems.
  • Provide mentorship to less experienced engineers.

Skills

C++ programming
3D math
Strong design sensibilities
Communication skills
Debugging skills
5+ years in games/real-time AI
1+ shipped games

Education

Bachelor's degree in computer science, Engineering or Math related field

Job description

Job Title: Gameplay AI Engineer - Sledgehammer Games

Requisition ID: R027997

Job Opening Type: New Position / Headcount
Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty: Modern Warfare III." We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

Please note: This is not a remote role. This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.

Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.

Your Mission
  • Work with AI engineering teams to expand our AI technology to push the limits of what our AI can currently do
  • Work alongside our design and content teams to develop new AI characters and behaviors
  • Implement, debug and optimize major systems in C/C++ and other languages in the context of a large cross platform codebase
  • Design and implement optimized AI systems
  • Provide mentorship to less experienced engineers
Player Profile
  • Excellent C++ programing skills, with knowledge of algorithms and data structures
  • Fluency in 3D math and algebra, related to game programming
  • Strong design sensibilities and outstanding communication skills.
  • A passion for making video games
  • Validated debugging skills
  • Experience extending an established code base
  • 5+ years of experience in games or real-time AI
  • 1+ shipped games
  • Bachelor's degree in computer science, Engineering or Math related field
Bonus Points
  • Expertise in one or more of the following areas: AI systems in a networked environment
  • Animation - blend trees, IK, motion matching
  • AI navigation mesh generation and pathfinding
  • AI controlled vehicles
  • Optimization
  • Experience with scripting languages
  • Console development experience

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy.

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