Game Development Instructor — Hybrid Faculty Role

Kwantlen Polytechnic University

Richmond

Hybrid

CAD 60,000 - 90,000

Full time

7 days ago
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Benefits offered by this job

Extended health benefits
Dental benefits
Generous vacation package
Tuition waiver
Professional development days

Job summary

Kwantlen Polytechnic University (KPU) invites applications for the Entertainment Arts - Game Development Instructor. The program seeks to establish a list of qualified faculty to teach on a per-semester basis at the Richmond campus, online or in-person, with workload options.

Applicants should have senior game design experience on shipped titles, hands-on use of Unreal and Unity, and the ability to provide constructive feedback in English.

Qualifications

  • Video game design experience in a senior role on at least two shipped titles.
  • Direct experience with Unreal and Unity engines.
  • Must provide evidence of relevant design knowledge and experience.
  • Strong understanding of the intersection of game development fields (narrative, programming, art, etc.).
  • Strong presentation and English communication skills.
  • Ability to provide verbal and written feedback to students.

Responsibilities

  • Teach game design and development courses in the Entertainment Arts program at KPU.
  • Courses may be offered day or evening, online or in-person at Richmond campus.
  • Provide feedback to students to improve their work and learning outcomes.
  • Participate in curriculum development and program activities as a Qualified Faculty List member.

Skills

Game design
Unreal Engine
Unity Engine
Feedback to students
English communication
Conflict resolution

Tools

Unreal Engine
Unity Engine

Job description

Kwantlen Polytechnic University (KPU) invites applications for the Entertainment Arts - Game Development Instructor. The program seeks to establish a list of qualified faculty to teach on a per-semester basis at the Richmond campus, online or in-person, with workload options.

Applicants should have senior game design experience on shipped titles, hands-on use of Unreal and Unity, and the ability to provide constructive feedback in English.

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