FX TD - Mid (Short-Term)

ImageEngine

Vancouver

On-site

CAD 80,000 - 105,000

Part time

2 days ago
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Benefits offered by this job

Extended healthcare from day 1
Premiums 100% covered
Up to 8 paid Health & Wellness days/yr

Job summary

Image Engine in Vancouver, BC is seeking a Mid-level FX TD to deliver high-quality visual effects for feature films and television shows. You will work within the FX pipeline, applying notes from FX Supervisors and Leads, and collaborating with other departments to ensure data and assets flow smoothly.

The ideal candidate has at least 2 years of feature work experience in Houdini, strong Houdini HDAs, and a solid understanding of pipelines, data formats (VDB/Alembic), and rendering with Arnold.

Qualifications

  • Minimum 2 years of feature film/TV FX experience in Houdini.
  • Experience building Houdini setups and HDAs.
  • Strong understanding of FX pipelines and data formats (VDB/Alembic).
  • Ability to work with FX Lead to address notes and iterate.

Responsibilities

  • Create various realistic FX (rigid body, particles, fluids) under supervision.
  • Produce render passes, beauty renders and slap comps with FX Lead.
  • Estimate task durations and communicate issues impacting schedule.
  • Attend rounds, dailies, reviews and team meetings as required.
  • Coordinate with other departments to ensure data and work alignment.
  • Read FX docs regularly and stay updated on studio techniques.

Skills

Houdini
HDAs (Houdini)
VEX/Hscript
Python scripting
Linux scripting
Nuke

Education

Higher education in related fields

Tools

Houdini
Arnold
Nuke
Maya
Gaffer

Job description

Position: FX TD - Mid

Hiring Range: $80,000 to $105,000/year for a 40 hour work week

Project Contract: November start - 3month-contract

Company Benefits: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.

*Candidates are required to be based in British Columbia and eligible to work in Canada*

ABOUT IMAGE ENGINE

Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.

We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.

At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.

POSITION PURPOSE

The Mid level FX TD is responsible for delivering high quality work for Image Engine shows, within the assigned time frame. They will apply notes provided by the FX Supervisors/FX Leads. They will proactively seek solutions with FX Leads and members of other departments. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources. Mid Level FX TDs will communicate with other departments to ensure they are receiving data to resolve shot related problems.

Lead and Senior FX TD’s will help guide and develop the Mid into a strong Senior position. Mid level FX TDs will work with FX Supervisors and Leads to implement FX solutions for Image Engine shows. They will communicate with other Leads and artists that are assigned to the show to make sure work completed is consistent.

DUTIES & RESPONSIBILITIES
  • Create multiple types of realistic and believable effects (ie. rigid body and particle dynamics, procedural geometry generation, fluid dynamics and cloth simulations) under supervision using the studio pipeline and tools
  • Create render passes, beauty renders and slap comps working with FX Lead
  • Estimate the time required for tasks and communicate with your lead and show production coordinator any issues which may prevent you completing tasks within the schedule
  • Attend rounds, dailies, reviews, one to one and team meetings as required
  • Communicate issues, changes to simulations and art direction during rounds to the FX Lead
  • Communicate changes to simulations and art direction during dailies to the VFX supervisor when appropriate
  • Working with the FX Lead to address notes on your work, while providing solutions to aesthetic issues. You’re expected to improve the shot by maintaining a quality level as described by the show VFX Supervisor / FX Lead.
  • Support other departments' needs, (Lighting, Compositing, etc) and ensure information is communicated to necessary departments
  • Regularly read FX documentation on the wiki, be knowledgeable of latest studio techniques
EXPERIENCE
  • Minimum 2 years of feature film/TV production experience as an FX artist in Houdini
SKILLS AND ABILITIES
Technical skills
  • Strong knowledge and demonstrated work experience in Houdini
  • Strong knowledge of creating HDA’s in Houdini
  • Able to pick up large Houdini FX setups and run shots
  • Work with FX Lead to build Houdini FX setups
  • Working knowledge of VEX and Hscript.
  • Working knowledge of Arnold (preferred) and or another 3D Renderer
  • Working knowledge of common data formats ( e.g. VDB, Alembic etc )
  • Working knowledge of compositing
  • Working knowledge of asset management within a complex VFX pipeline
  • Working knowledge of Nuke
Core skills
  • Enthusiasm to learn new methodology and workflows
  • Able to troubleshoot and deal with competing priorities
  • A strong eye for detail and quality control of FX elements (smoke,fire,destruction etc)
  • A strong understanding of image composition and creative story points
  • Excellent time management and communication skills
  • The ability to work alongside, communicate with, and understand the requirements of other departments ( e.g. Animators, Creature FX, Lighting, Comp, R&D etc )
Desirable skills and education
  • Higher education in related fields
  • Python scripting
  • Linux / Unix scripting
  • Working knowledge of Maya
  • Working knowledge of Gaffer
  • Experience with other solvers and simulation tools (e.g. Naiad, realflow, Bullet, Blastcode, etc)
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