Développeur.euse de logiciels / Software Developer - BATTLEFIELD QV

Electronic Arts (EA)

Montreal (administrative region)

Hybrid

CAD 110,000 - 150,000

Full time

14 days+
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Job summary

Electronic Arts (EA) is seeking a Software Developer for the Battlefield QV team in Montreal. You will help ensure game stability across development stages, working with a distributed, globalQuality Verification organization.

The role is hybrid, with an office in Montreal, and you will contribute to AI bot systems, telemetry, and architecture modernization. We value strong C++ skills and experience with game engines, plus a passion for quality and scalable testing pipelines.

Qualifications

  • 5+ years of software engineering experience with CS foundation.
  • Proficiency in C++; experience with game engine internals is a strong asset.
  • Experience designing or working with AI behavior systems (e.g., FSMs, BTs, utility-based).
  • Experience with automated testing infrastructure - playtesting pipelines, telemetry, or replay-driven regression testing - is a plus.
  • Demonstrated ability to improve maintainability in complex codebases, reducing duplication and modernising patterns.
  • Familiarity with game development pipelines and engines (Frostbite, Unreal, Unity).
  • Exposure to ML concepts, particularly reinforcement learning, is a bonus; not required.

Responsibilities

  • Design, implement, and maintain AI bot systems for automated multiplayer playtesting.
  • Develop and iterate bot behaviour systems across movement, combat, interaction, and coordination.
  • Collaborate with designers and QA to translate gameplay scenarios into testable bot behaviours.
  • Build telemetry pipelines to capture per-bot event data for analysis and regression testing.
  • Investigate bot failures during playtests, including pathfinding and network desync issues.
  • Contribute to architecture modernization, refactoring towards modular, reusable patterns.
  • Review peers' code and contribute to documentation and best practices.

Skills

C++
Game engines
AI behavior systems
Automated testing pipelines
Maintainability improvements
ML concepts (RL)

Education

B.S. in Computer Science

Tools

Frostbite
Unreal
Unity

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. Our Quality Verification and Standards (QVS) team is an important part of our development process, consistently delivering actionable insights that support our game teams to optimize software performance and elevate gameplay. Who do we work with? You will work closely with the Battlefield Franchise

Battlefield QV

We are Battlefield Quality Verification (QV), an integral part of Electronic Arts, known for delivering the highest quality gaming experiences in the industry. We believe that phenomenal games start with diverse teams, mirroring the players and communities we serve.

As a Software Developer within the Quality Verification Engineering (QVE) Team, you will report to the Engineering Manager. As a member of the worldwide Quality Verification (QV) organization, you will help ensure that our games will be stable through every stage of development. You will be part of a distributed team, located in Stockholm, Guilford, Bucharest, Los Angeles, and Montreal. You will work with other teams to analyze requirements, problem areas and translate them into technical designs, which are reviewed and agreed upon by relevant parties. You will work hybrid at the office located in Montreal.

Responsibilities
  • Design, implement, and maintain AI bot systems for automated multiplayer playtesting, ensuring realistic simulation of player behaviour across game modes and maps.
  • Develop and iterate bot behaviour systems - including movement, combat, interaction, and coordination - using a hierarchical architecture shared across titles.
  • Collaborate with designers and QA engineers to translate gameplay scenarios into testable bot behaviours, using visual scripting‑based authoring tools.
  • Build telemetry pipelines that capture detailed per‑bot event data, enabling downstream analysis, regression testing, and behaviour validation.
  • Investigate and resolve bot failures surfaced during automated playtest sessions, including pathfinding edge cases, network desynchronization, and complex gameplay system interactions.
  • Contribute to architecture modernization efforts, refactoring monolithic systems into composable, maintainable patterns and eliminating cross‑module duplication.
  • We welcome prior ML experience, but do not require it, as you participate in exploratory research on machine learning‑driven bot behaviours, including early‑stage reinforcement learning experiments.
  • Review peers' code, provide constructive feedback, and contribute to shared documentation and engineering best practices.
Qualifications
  • 5+ years of software engineering experience with computer science foundation.
  • Proficiency in C++ is required; experience with game engine internals (entity systems, spatial queries, physics integration) is a strong asset.
  • Experience designing or working with AI behavior systems (e.g., finite state machines, behavior trees, utility‑based systems).
  • Experience with automated testing infrastructure - playtesting pipelines, telemetry systems, or replay‑driven regression testing - is a significant plus.
  • Demonstrated ability to improve maintainability in complex codebases: extracting abstractions, reducing duplication, and modernising legacy patterns.
  • Familiarity with game development pipelines and shipped game engines (e.g., Frostbite, Unreal, or Unity)would be an asset.
  • We welcome exposure to machine learning concepts - particularly reinforcement learning - as a bonus; no prior production ML experience is required by us.
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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