Character Artist - EA Sports UFC

EA SPORTS

Vancouver

Vor Ort

CAD 78.000 - 108.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

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Benefits dieser Stelle

3 weeks vacation
10 days sick time
Extended health/dental/vision
Basic life insurance

Zusammenfassung

EA SPORTS in Vancouver, BC, is seeking a Character Artist to create high-quality characters for our AAA games. You will model, sculpt, texture, and finalize assets from scan data, photography, and reference, collaborating with Character Art, Animation, Rigging, and Production teams to ensure in-game performance.

The ideal candidate has 1+ years of professional game character experience, strong foundation in anatomy, PBR texturing, and real-time workflows using Maya, ZBrush, Photoshop, and

Qualifikationen

  • Must have strong grasp of photorealistic character creation and anatomy.
  • Experience with high-res sculpting and game-res assets.
  • Proficiency with Maya, ZBrush, Photoshop, and Substance Painter.

Aufgaben

  • Create and develop characters using scan data, photography, reference material and 3D workflows.
  • Collaborate with Character Art, Technical Art, Animation, Rigging, Production to ensure in-game quality and performance.
  • Contribute from initial asset creation through integration, polish, and final quality.

Kenntnisse

High-fidelity 3D modeling
Digital sculpting
Human anatomy & likeness
PBR texturing
UV layout & optimization
Game engine integration
Character topology for animation
Collaboration with art teams

Tools

Maya
ZBrush
Photoshop
Substance Painter
Unreal Engine
Unity
Frostbite

Jobbeschreibung

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS™ FC soccer, NHL® hockey, and EA SPORTS UFC.

Your Responsibilities

As a Character Artist, you will play a key role in creating the high-quality characters that bring our games to life. You will combine strong artistic fundamentals with technical expertise in modeling, sculpting, texturing, and material creation to deliver authentic, visually compelling characters at the quality bar expected of EA SPORTS. Working as part of the EA SPORTS Characters team, you will create and develop characters using a combination of scan data, photography, reference material, and traditional 3D workflows. Your work will span character likeness, heads, bodies, hair, clothing, headgear, and a wide variety of character accessories and customization content. You will collaborate closely with Character Art, Technical Art, Animation, Rigging, Production, and other partner teams to ensure characters not only look exceptional but also perform successfully in-game. You will contribute throughout the production process, from initial asset creation and iteration through integration, polish, and final quality. You will report to the project Development Director and contribute to our ongoing goal of raising the visual quality, authenticity, and player experience of EA SPORTS characters.

Your Qualifications
  • 1+ years of professional experience creating characters for games or a related industry.
  • Strong skills in high-fidelity 3D modeling and digital sculpting, including high-poly to game-resolution workflows and surface/detail baking.
  • Proficiency with industry-standard tools such as Maya, ZBrush, Photoshop, and Substance Painter.
  • Strong understanding of human anatomy, proportion, form, and likeness.
  • Experience creating photorealistic characters and materials, with a strong understanding of how real-world surfaces translate into CG.
  • Strong knowledge of PBR texturing and material workflows, including the creation of realistic skin, hair, fabric, and hard-surface materials.
  • Experience creating high-quality textures from scan data, photography, and traditional reference.
  • Experience working within a modern, content-driven game engine such as Frostbite, Unreal Engine, or Unity.
  • Ability to interpret limited photography, reference material, or concept art and translate it accurately into three-dimensional assets.
  • Experience creating game-resolution topology with consideration for animation, deformation, rigging, and performance.
  • Knowledge of clothing construction and experience creating believable garments, folds, materials, and character accessories.
  • Strong understanding of UV layout and optimization, prioritizing texture resolution and visual quality where it matters most.
  • Ability to take character assets from initial creation through in-game integration, iteration, polish, and final quality.
  • Comfortable receiving and implementing feedback while collaborating with Character Art, Animation, Rigging, Technical Art, and Production.
Portfolio Requirements

Your portfolio should demonstrate a strong understanding of photorealistic character creation, including:

  • High-quality character likeness and anatomy.
  • Realistic skin, hair, clothing, and materials.
  • Examples showing both high-resolution sculpting and final game-resolution assets.
  • Texture and material breakdowns, including UV layouts and relevant texture maps.
  • Finished character work presented at a quality suitable for a modern AAA game.
  • Concept-to-final-model work is considered an asset.
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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