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CFX Artist

Disneyland Hong Kong

Vancouver

On-site

CAD 79,000 - 151,000

Full time

3 days ago
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Job summary

A leading animation studio is seeking Character Technical Directors for Vancouver, Canada, to specialize in Technical Animation. Candidates should have expertise in hair and cloth simulation and strong artistic and technical skills. The role involves collaboration with various industry professionals to ensure character success. Applicants must possess a bachelor's degree in a relevant field. Experience in Autodesk Maya and a deep understanding of animation principles are required. The position offers a competitive salary range of C$79,300 to C$150,500 CAD per year.

Qualifications

  • Experience in hair and/or cloth simulation.
  • Extensive knowledge of anatomy, kinematics, and physical behaviors.
  • Comfortable with Linux environments.

Responsibilities

  • Character effects for shot production, including cloth and hair simulation.
  • Collaborate with Character Asset Team members to create the best simulation or animation rigs.
  • Responsible for the creation and downstream success of characters.

Skills

Hair and/or cloth simulation
Principles of animation
Anatomy and kinematics knowledge
Python scripting
Problem-solving

Education

Bachelor's degree in Art, Illustration, Computer Graphics, Engineering or related field

Tools

Autodesk Maya
Marvelous Designer
XGen
Houdini
Job description

At Walt Disney Animation Studios, Character Technical Directors (TD) work on Character Rigging, Simulation Setup, and Technical Animation . We are currently hiring Character TDs with an emphasis in Technical Animation to join us in crafting the most appealing character simulation performances for our projects.

Our ideal candidate has strong artistic skills built on top of a proven technical foundation. You will work closely with the industry's top talent in fields ranging from design and modeling through animation to bring our characters to life.

Responsibilities:

Character effects for shot production, including cloth and hair simulation, and final character polishing

Collaborate directly with Character Asset Team members: Directors, Character Designers, Animators, Modelers, and Look Development Artists to define and create the best simulation or animation rigs for a wide range of character styles and art directions

Responsible for the creation and downstream success of each character

Requirements:

Experience in hair and/or cloth simulation

Thorough understanding of the principles of animation

Extensive knowledge of anatomy, kinematics, and physical behaviors

Experience with crafting appealing performance through simulation

Detailed knowledge of Python scripting

Experience on 3+ CG feature film productions

Experience partnering with others, taking direction, and problem-solving

Comfortable with Linux environments

Previous leadership experience is a plus

Experience in modeling, grooming, and rigging are a plus

Bachelor's degree in Art, Illustration, Computer Graphics, Engineering, related field or equivalent experience

A Note About Software:

Our department currently uses Autodesk Maya as our primary platform with proprietary solvers, hair instancing tools, and other authoring plugins. Applicants should be adept in Maya or an equivalent CG application or demonstrate a curiosity about learning software quickly. Strength in packages like Marvelous Designer, XGen, and Houdini is an added plus.

Application Materials:

A reel of recent and best technical animation work that is no longer than 3 minutes in length

A resume that details your work history outlining past experiences that relate to working on cloth and hair technical animation in a collaborative environment

A reel breakdown of the visuals on your reel (if applicable)

Examples of art directed simulation a plus

Post simulation finaling and anatomy sculpting a plus

Cloth simulation rigs that demonstrate an understanding of tailoring and fabric quality under a broad range of motion a plus

Examples of performance with character animation rigs a plus

An optional portfolio of drawing or sculpture work reflecting an interest and knowledge in design and anatomy

The Walt Disney Company is an Equal Opportunity Employer.

工作概要:

At Walt Disney Animation Studios, Character Technical Directors (TD) work on Character Rigging, Simulation Setup, and Technical Animation . We are currently hiring Character TDs with an emphasis in Technical Animation to join us in crafting the most appealing character simulation performances for our projects.

Our ideal candidate has strong artistic skills built on top of a proven technical foundation. You will work closely with the industry's top talent in fields ranging from design and modeling through animation to bring our characters to life.

Responsibilities:
  • Character effects for shot production, including cloth and hair simulation, and final character polishing

  • Collaborate directly with Character Asset Team members: Directors, Character Designers, Animators, Modelers, and Look Development Artists to define and create the best simulation or animation rigs for a wide range of character styles and art directions

  • Responsible for the creation and downstream success of each character

Requirements:
  • Experience in hair and/or cloth simulation

  • Thorough understanding of the principles of animation

  • Extensive knowledge of anatomy, kinematics, and physical behaviors

  • Experience with crafting appealing performance through simulation

  • Detailed knowledge of Python scripting

  • Experience on 3+ CG feature film productions

  • Experience partnering with others, taking direction, and problem-solving

  • Comfortable with Linux environments

  • Previous leadership experience is a plus

  • Experience in modeling, grooming, and rigging are a plus

  • Bachelor's degree in Art, Illustration, Computer Graphics, Engineering, related field or equivalent experience

A Note About Software:

Our department currently uses Autodesk Maya as our primary platform with proprietary solvers, hair instancing tools, and other authoring plugins. Applicants should be adept in Maya or an equivalent CG application or demonstrate a curiosity about learning software quickly. Strength in packages like Marvelous Designer, XGen, and Houdini is an added plus.

Application Materials:
  • A reel of recent and best technical animation work that is no longer than 3 minutes in length

  • A resume that details your work history outlining past experiences that relate to working on cloth and hair technical animation in a collaborative environment

  • A reel breakdown of the visuals on your reel (if applicable)

  • Examples of art directed simulation a plus

  • Post simulation finaling and anatomy sculpting a plus

  • Cloth simulation rigs that demonstrate an understanding of tailoring and fabric quality under a broad range of motion a plus

  • Examples of performance with character animation rigs a plus

  • An optional portfolio of drawing or sculpture work reflecting an interest and knowledge in design and anatomy

The Walt Disney Company is an Equal Opportunity Employer.


The hiring range for this position in British Columbia, Canada is C$79,300 to C$150,500 CAD per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

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