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Audio Engineer

HB Studios

Nova Scotia

On-site

CAD 70,000 - 90,000

Full time

Today
Be an early applicant

Job summary

A leading video game developer in Nova Scotia is looking for an experienced Audio Engineer to join their innovative team. The role involves integrating audio into game mechanics, working alongside audio designers, and developing tools for efficient audio workflows. Candidates should have strong experience in game audio engineering and C# scripting. Relocation support may be available for the right fit.

Qualifications

  • 3-5 years experience in game audio engineering or similar technical role.
  • Strong understanding of audio engineering principles & techniques.
  • Ability to research and optimize code to meet performance requirements.

Responsibilities

  • Contribute to the design and implementation of audio technologies and tools.
  • Collaborate with audio designers to translate creative vision into technical implementation.
  • Debug and resolve audio implementation issues across various build environments.

Skills

Game audio engineering
C# scripting
Unity development
Audio design principles
Problem-solving
Organizational skills

Tools

Audiokinetic’s Wwise
REAPER
Version control systems (Perforce, Git)
Job description

HB Studios is Atlantic Canada’s largest and most successful independent video game developer. We have an exciting opportunity for an experienced Audio Engineer to join our team of developers, creators, and fans who are passionate about the art and process involved in video game development.

In this role, you will collaborate with audio designers and gameplay programmers to bridge the gap between audio design and engineering, ensuring seamless integration of speech, sound effects, and music into our game engine.

Responsibilities
  • Contribute to the design and implementation of audio technologies and tools.
  • Contribute to audio implementation within Unity & audio middleware.
  • Collaborate with audio designers to translate creative vision into technical implementation.
  • Collaborate with gameplay programmers to integrate game mechanics with audio systems.
  • Build and maintain audio asset pipelines for efficient content delivery.
  • Develop custom tools and scripts to streamline audio implementation workflows and debugging.
  • Debug and resolve audio implementation issues across various build environments.
  • Create and maintain clear documentation for engineers and designers.
  • Keep current on technological developments and advancements in the game industry.
Qualifications
  • Minimum 3-5 years experience in game audio engineering or similar technical role.
  • Strong understanding of theoretical and practical audio engineering principles & techniques.
  • Strong proficiency with C# scripting.
  • Experience with Unity development.
  • Experience with Audiokinetic’s Wwise tools and libraries.
  • Experience working with version control systems (Perforce, Git).
  • Experience with database management.
  • Ability to research, analyze, and optimize code to meet performance requirements.
  • Excellent organizational skills with strong verbal and written communication.
  • Capacity to manage multiple tasks, prioritize responsibilities, and solve complex problems independently.
  • A dedicated work ethic and commitment to excellence.
  • Demonstrated initiative in self‑guided learning.
Location & Relocation Requirements
  • Position based in Nova Scotia.
  • Willingness to relocate to Nova Scotia is preferred.
  • Relocation support may be available for the right candidate.
  • Nova Scotia offers access to nature, cultural experiences, and a balanced lifestyle.
Beneficial Qualifications
  • Experience with field and studio recording sessions.
  • Experience with REAPER and ReaScript API.
  • Passionate about playing and/or watching sports.
  • Passion for video games.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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