Associate Art Director

2K Madrid

Montreal (administrative region)

On-site

CAD 90,000 - 130,000

Full time

14 days+
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Job summary

Cloud Chamber seeks an Associate Art Director to lead art teams and uphold the BioShock art vision. You will manage internal and co-development partners, delivering clear briefs and maintaining high visual fidelity across environments, characters, and effects.

Strong leadership and cross-disciplinary collaboration are essential. You will guide the realization pillars, partner with various art teams, and mentor leads to ensure quality and growth within the department.

Qualifications

  • Minimum 10 years in game development with leadership in art.
  • At least 3 years as Associate Art Director and shipped AAA in leadership.
  • Experience leading large art teams and collaborating across disciplines.
  • Proficiency in UE5; knowledge of Lumen, lighting and VFX.

Responsibilities

  • Lead internal and external art domains, defining quality to match the Art Vision.
  • Translate creative vision into clear briefs and actionable benchmarks.
  • Collaborate with Tech Art, Level Design, Narrative, and Cinematics for cohesiveness.
  • Mentor Leads and ICs; support recruitment and onboarding.
  • Review work and provide meaningful feedback to ensure high fidelity.

Skills

Game development
Associate Art Director
AAA leadership
UE5
Lumen lighting
Maya
3ds Max
ZBrush
Substance Painter/Designer
PBR workflows
Houdini
AfterEffects
Bilingual French/English

Education

Bachelor's Degree in Art or equivalent work experience

Tools

Maya
3ds Max
Blender
ZBrush
Houdini
AfterEffects
Nuke
Substance Painter/Designer

Job description

As anAssociate Art Director at Cloud Chamber, you will join our talented development team to help shape the visual excellence and output of our Art Department, defining and evangelizing the realization pillars for our game visuals while managing quality expectations for both internal and external development teams. You will be responsible for managing the relationship with our co-development partner; aligning with their art team, upholding the creative vision of the project, and delivering clear, actionable briefs that translate the overarching creative vision into cohesive, actionable benchmarks for deliverables. By leading this passionate group of artists to craft breathtaking environments, characters, and effects that support the overarching Art Vision, we will bring the richly imagined world of BioShock to life.

What You'll Do:
  • Ensure the successful creation and execution of domains within the internal Art Department, and external partners, by setting and managing quality expectations in alignment with the Art Vision and Production Strategy.
  • Support the Art Direction of external development teams; translating and upholding the creative vision, submitting clear, actionable briefs, reviewing work and giving meaningful feedback.
  • Define and evangelize the realization pillars to the team for the visuals of the game in accordance with the overarching Art Vision and Creative Direction.
  • Partner with Tech Art, Level Design, Mission Design, Narrative, and Cinematics to ensure a cohesive and holistic approach to the realization of the characters, UI, and VFX in support of the Creative Direction.Partner with Stakeholders in other art teams to ensure requirements/needs are being met to deliver on the art needs of the game.
  • Develop and maintain appropriate references and documentation to guide the team.
  • Support Art Leads and Production to plan and mandate work for the team.
  • Participate in reviews to validate the quality of the implementation of the departments under your purview.
  • Train and empower the Leads and ICs in your care to integrate art direction in their work to unleash their creativity and the ownership of their work.
  • Assist in the preparation of documentation and presentations.
  • Act as a stakeholder for recruitment, hiring, and onboarding.
  • Actively contribute to talent development, including identifying high-potential individuals, supporting succession planning, and supporting the ongoing development of skills and capabilities across the team.
What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:
  • A minimum of 10 years in game development, with at least 3+ years as an Associate Art Director.
  • Shipped at least one full cycle AAA game in a Leadership capacity.
  • Had significant impact on a AAA title recognized for its high visual fidelity.
  • Bachelor's Degree in Art or equivalent work experience.
  • Previous experience leading large art teams for AAA game development.Experience working with Art Directors/Creative Directors and spearheading translation of sophisticated art vision.
  • UE5 Experience.
  • Lighting and VFX experience, working with Lumen.
  • Maya, 3ds Max, Blender and ZBrush.
  • Substance Painter / Designer and PBR workflows.
  • Houdini, AfterEffects, Nuke or similar.
  • Background in 3D Art for games.
  • Experience working with hybrid/distributed teams and co-development.
  • Art and environmental storytelling experience.
  • Knowledge of asset creation pipelines.
  • Focus on First-Person Shooter is a plus
  • Bilingual French/English is a plus.
Who You Are:
  • Proven leadership and mentoring skills with a track record of guiding teams.
  • Being a manager of people who work in leadership positions with the ability to model best in class management philosophies.
  • Excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • Can build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Shows a strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality.
Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:

This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior Level Artist
Senior Level Artist

WorkinGames • Montreal (administrative region)

On-site
CAD 90,000 - 120,000
Lead Character Artist
Lead Character Artist

2K • Montreal (administrative region)

On-site
CAD 95,000 - 130,000
Senior Level Artist
Senior Level Artist

Cloud Chamber • Montreal (administrative region)

On-site
CAD 80,000 - 120,000
Associate Producer
Associate Producer

2k • Montreal (administrative region)

On-site
CAD 70,000 - 110,000
Lead Level Artist
Lead Level Artist

2K • Montreal (administrative region)

On-site
CAD 90,000 - 130,000
Lead Lighting Artist New Montréal, Quebec, Canada
Lead Lighting Artist New Montréal, Quebec, Canada

2K Games, Inc. • Montreal (administrative region)

Hybrid
CAD 90,000 - 130,000
Lead Lighting Artist
Lead Lighting Artist

WorkinGames • Montreal (administrative region)

Hybrid
CAD 90,000 - 120,000
Lead Character Artist
Lead Character Artist

2K Madrid • Montreal (administrative region)

On-site
CAD 90,000 - 150,000
Lead Character Artist New Montréal, Quebec, Canada
Lead Character Artist New Montréal, Quebec, Canada

2K Games, Inc. • Montreal (administrative region)

Hybrid
CAD 90,000 - 130,000
Lead Animator
Lead Animator

WorkinGames • Montreal (administrative region)

Hybrid
CAD 90,000 - 130,000