Artiste d'assemblage de scènes / Scene Assembly Artist

Sony Pictures Imageworks

Montreal (administrative region)

On-site

CAD 36,000 - 50,000

Full time

14 days+
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Benefits offered by this job

Healthcare
Tuition reimbursement
RRSPs
Sick and Vacation leave
Salary increases as applicable

Job summary

Sony Pictures Imageworks Québec invites applications for an entry-level Scene Assembly Artist. This role bridges Camera and Animation, ensuring camera-delivered scenes are technically sound and production-ready.

Working after conform, you will validate data, troubleshoot publishing issues, and publish shots while maintaining pipeline standards. The position offers growth and learning from Camera/Previs artists within a feature animation environment.

Qualifications

  • Experience in a shot-based CG production environment is a plus.
  • Eye for creative composition and camera language is a plus.
  • Working knowledge of Unreal Engine scene workflows.
  • Understanding of CG pipelines, including publishing workflows, asset management, and shot tracking.

Responsibilities

  • Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal).
  • Validate and update assets (camera, characters, environments, props).
  • Conduct shot publishes and troubleshoot publishing issues
  • Ensure files are organized and structured according to pipeline standards.

Skills

Unreal Engine
Maya
Shot-based workflows
Pipeline knowledge
Continuity
Cross-department communication
Problem solving
Time management
Organization

Tools

USD workflows
Publishing pipeline
Asset management software
Shot tracking systems

Job description

Les Films Sony Imageworks Québec Inc. is located on unceded and traditional territories of the Kanien'keha : ka(Mohawk) people.

Project based, Full Time

Language in work environment - Excellent communication skills in both French and English todeal with global aspects of business

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick andVacation leave, standard increases as applicable

Summary:

The Scene Assembly Artist acts as the bridge between Camera and Animation, ensuring thatcamera-delivered scenes are technically sound and fully prepared for downstream departments.

Operating after conform, this role serves as a critical quality-control checkpoint before shotsmove into Animation. Scene Assembly Artists are responsible for validating data, verifying shotintegrity, troubleshooting issues, and publishing shots while maintaining structural pipelinecompliance and overall production readiness.

Key Skills and Qualifications:

  • Experience with Unreal Engine, Maya, and shot-based workflows.
  • Understanding of pipeline processes (publishing, conforming, asset management).
  • Keen eye for continuity and creative intent.
  • Excellent organizational and cross-department communication skills.
  • Ability to problem-solve in an evolving production environment.
  • Ability to meet tight production schedules while maintaining quality in a fast-paced feature animation pipeline.

Responsibilities:

  • Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal).
  • Validate and update assets (camera, characters, environments, props) as needed.
  • Conduct shot publishes and troubleshoot publishing issues
  • Ensure files are organized and structured according to pipeline standards.

Experience:

  • Experience in a shot-based CG production environment (feature animation, episodic, or high-end VFX) is a plus
  • Eye for creative composition and camera language is a plus
  • Working knowledge of Unreal Engine scene workflows.
  • Understanding of CG pipelines, including publishing workflows, asset management, and shot tracking.
  • Familiarity with USD workflows and structured scene builds
  • Ability to troubleshoot technical issues related to scene structure, asset updates, and publishing.
  • Understanding of continuity across sequences (assets, camera, variations).
  • Strong organizational skills with attention to metadata, naming conventions, and version control.

Why this role is exciting:

This entry level role is ideal for someone who thrives at the intersection of technical workflowand creative oversight, helping ensure a smooth and efficient handoff from Camera toAnimation. Candidates will have the opportunity to learn from existing Camera/Previs artists atthe studio for future layout and visualization opportunities.

The anticipated base salary for an Associate position is $26.44 to $36.32/hr and for an Intermediate position is $32.02 to $43.99/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artisticand technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encouragecandidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualifiedapplicants without regard to race, colour, religion, sex, national origin, disability, age, sexualorientation, gender identity, or other protected characteristics.

Legal Terms

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